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Automotive Software Architectures - An Introduction (Paperback, 2nd ed. 2021)
Loot Price: R1,709
Discovery Miles 17 090
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Automotive Software Architectures - An Introduction (Paperback, 2nd ed. 2021)
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Total price: R1,729
Discovery Miles: 17 290
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This book introduces the concept of software architecture as one of
the cornerstones of software in modern cars. Following a historical
overview of the evolution of software in modern cars and a
discussion of the main challenges driving that evolution, Chapter 2
describes the main architectural styles of automotive software and
their use in cars' software. Chapter 3 details this further by
presenting two modern architectural styles, i.e. centralized and
federated software architectures. In Chapter 4, readers will find a
description of the software development processes used to develop
software on the car manufacturers' side. Chapter 5 then introduces
AUTOSAR - an important standard in automotive software. Chapter 6
goes beyond simple architecture and describes the detailed design
process for automotive software using Simulink, helping readers to
understand how detailed design links to high-level design. The new
chapter 7 reports on how machine learning is exploited in
automotive software e.g. for image recognition and how both
on-board and off-board learning are applied. Next, Chapter 8
presents a method for assessing the quality of the architecture -
ATAM (Architecture Trade-off Analysis Method) - and provides a
sample assessment, while Chapter 9 presents an alternative way of
assessing the architecture, namely by using quantitative measures
and indicators. Subsequently Chapter 10 dives deeper into one of
the specific properties discussed in Chapter 8 - safety - and
details an important standard in that area, the ISO/IEC 26262 norm.
Lastly, Chapter 11 presents a set of future trends that are
currently emerging and have the potential to shape automotive
software engineering in the coming years. This book explores the
concept of software architecture for modern cars and is intended
for both beginning and advanced software designers. It mainly aims
at two different groups of audience - professionals working with
automotive software who need to understand concepts related to
automotive architectures, and students of software engineering or
related fields who need to understand the specifics of automotive
software to be able to construct cars or their components.
Accordingly, the book also contains a wealth of real-world examples
illustrating the concepts discussed and requires no prior
background in the automotive domain. Compared to the first edition,
besides the two new chapters 3 and 7 there are considerable updates
in chapters 5 and 8 especially.
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