Since its official release in 2011, Minecraft has sold nearly 50
million copies across all gaming platforms. The premise of
Minecraft is simple: destroy, collect, build and interact in a
world made entirely of colored cubes. Unlike Lego blocks or other
construction toys, Minecraft's digital play space allows for
virtually limitless creation without the cost and limitations of
physical building materials. Creator Mojang's generous policies
toward modification and other uses of their intellectual property
also engender enthusiasm and creativity from fans who make music,
art and animation inspired by the software. The first essays in
this collection cover Minecraft's origins, describing its
relationship to other video games and toys and examining the
learning models implicit in its design. Later essays describe and
theorize the various ways players interact with the software, which
simultaneously presents them with structural constraints and
limitless possibility.
General
Imprint: |
McFarland & Company
|
Country of origin: |
United States |
Release date: |
September 2014 |
First published: |
December 2014 |
Editors: |
Nate Garrelts
|
Dimensions: |
229 x 152 x 11mm (L x W x T) |
Format: |
Paperback
|
Pages: |
232 |
ISBN-13: |
978-0-7864-7974-0 |
Categories: |
Books >
Computing & IT >
Computer software packages >
Computer games
|
LSN: |
0-7864-7974-4 |
Barcode: |
9780786479740 |
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