This entry in the BEA Electronic Media Research Series, born out of
the April 2017 BEA Research Symposium, takes a look at video games,
outlining the characteristics of them as cognitive, emotional,
physical, and social demanding technologies, and introduces readers
to current research on video games. The diverse array of
contributors in this volume offer bleeding-edge perspectives on
both current and emerging scholarship. The chapters here contain
radical approaches that add to the literature on electronic media
studies generally and video game studies specifically. By taking
such a forward-looking approach, this volume aims to collect
foundational writings for the future of gaming studies.
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