This double issue of Digital Culture & Society addresses the
complex thematic field of the dialectics of play and labour. We
will take a closer look at the problem of play and work from two
overlapping, albeit not mutually exclusive, perspectives: laborious
play and playful work. The term laborious play points to practices
and processes that turn playful activities into hard work.
Laborious play happens whenever playfulness turns into work, and
may be observed in such activities such as e-sports, excessive
play, "goldfarming", and Twitch gameplay broadcasting, amongst many
others. A complementary phenomenon to that of laborious play is the
practice and concept of playful work. The promises of a joyful and
rewarding working experience have been promoted as "gamification"
while critical voices denounce such attempts as ideology,
exploitation or simply "bullshit".
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