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Books > Computing & IT > Applications of computing > Computer modelling & simulation

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3D Engine Design for Virtual Globes (Hardcover) Loot Price: R3,267
Discovery Miles 32 670
3D Engine Design for Virtual Globes (Hardcover): Patrick Cozzi, Kevin Ring

3D Engine Design for Virtual Globes (Hardcover)

Patrick Cozzi, Kevin Ring

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Loot Price R3,267 Discovery Miles 32 670 | Repayment Terms: R306 pm x 12*

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Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: June 2011
First published: 2011
Authors: Patrick Cozzi • Kevin Ring
Dimensions: 235 x 191 x 30mm (L x W x T)
Format: Hardcover
Pages: 516
ISBN-13: 978-1-56881-711-8
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
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LSN: 1-56881-711-8
Barcode: 9781568817118

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