Expanding on the work in the volume Multiplayer, this new book
explores several other areas related to social gaming in detail.
The aim is to go beyond a typical "edited book" concept, and offer
a very concise volume with several focal points that are most
relevant for the current debate about multiplayer games, both in
academia and society. As a result, the volume offers the latest
research findings on online gaming, social forms of gaming,
identification, gender issues and games for change, primarily
applying a social-scientific approach.
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