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Simulation and Game-Based Learning for the Health Professions (Hardcover)
Loot Price: R7,202
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Simulation and Game-Based Learning for the Health Professions (Hardcover)
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Simulation and gaming are emerging as useful tools in the field of
education. Health professional schools around the world have been
expanding their use of simulation; however, there are few resources
for health educators that highlight the advances in the field.
Additionally, the use of simulation in low-resource settings is an
area of growing interest globally, as is the sustainability of
simulation-based education. Further study is required to fully
understand this dynamic technology. Simulation and Game-Based
Learning for the Health Professions focuses on simulation-based
education for the health professions and the role of
school-business-community collaboration to promote the translation
of simulation skills to clinical and public health practice. The
book also provides guidance for educators organizing simulations
for interprofessional learners in high and low resource settings as
well as tools for in-person and remote evaluation of simulation
performance using telesimulation. Covering topics such as gaming,
augmented reality, and clinical practice, this reference work is
ideal for medical professionals, nurses, health educators,
researchers, academicians, scholars, practitioners, instructors,
and students.
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