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AR and VR Using the WebXR API - Learn to Create Immersive Content with WebGL, Three.js, and A-Frame (Paperback, 1st ed.)
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AR and VR Using the WebXR API - Learn to Create Immersive Content with WebGL, Three.js, and A-Frame (Paperback, 1st ed.)
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Gain an in-depth knowledge in immersive web development to create
augmented reality (AR) and virtual reality (VR) applications inside
web browsers using WebXR API, WebGL, Three.js, and A-Frame. This
project-based book will provide the practice and portfolio content
to make the most of what the futures of spatial computing and
immersive technology have to offer. Beginning with technical
analysis of how web browsers function, the book covers programming
languages such as WebGL, JavaScript, and HTML, with an eye on a
complete understanding of the WebXR lifecycle. You'll then explore
how contemporary web browsers work at the code level and see how to
set up a local development server and use it with the Visual Studio
Code IDE to create 3D animation in the WebGL programming language.
With a familiarity of the web-rendering pipeline in place, you'll
venture on to WebGL abstractions such as the Three.js JavaScript
library and Mozilla's A-Frame XR Framework, which use WebXR to
create high-end visual effects. In the final projects of the book,
you'll create an augmented reality web session for an Android phone
device, and create a VR scene in A-Frame (built on Three.js) to
demo essential components of the WebXR API pertaining to user
positioning and interaction. Game engines have become common-place
for the creation of mixed reality content. However, developers not
interested in learning entirely new workflows may be better suited
to work within a medium almost universally open to all-the web; AR
and VR Using the WebXR API will show you the way. What You'll Learn
Master the creation of virtual reality and augmented reality
features for web page Prepare to work as an immersive web developer
with a portfolio of projects in sought-after technologies Review
the fundamentals of writing shaders in WebGL Experience the unity
between client, server, and cloud architecture as it applies to
location-based AR Who This Book Is For Aspiring immersive web
developers and developers already familiar with the fundamentals of
web development who want to further explore topics such as spatial
computing, computer vision, spatial anchors, and cloud-computing
for multi-user social experiences.
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