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Cinematic Game Secrets for Creative Directors and Producers - Inspired Techniques From Industry Legends (Paperback)
Loot Price: R996
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Cinematic Game Secrets for Creative Directors and Producers - Inspired Techniques From Industry Legends (Paperback)
Expected to ship within 9 - 15 working days
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Cinematography for Games covers the space between the game and film
industries by pointing out the most relevant cinematic techniques
in today's hottest games, and including interviews with the game
industry's greatest luminaries (including Will Wright: Sims legend,
Harvey Smith, legendary game Deus Ex, Warren Spector creator of one
of the original game companies, Origin).
The convergence of games and film is a widely discussed and debated
topic in the game industry. Many major publishers, along with some
high-profile directors (John Woo, James Cameron, Steven Spielberg,
Tony Scott) are exploring the middle ground between the industries.
This book introduces game producers and directors to the tried and
true techniques cinematographers have relied on for years.
Game developers learn how to create compelling video games by:
developing quality stories and characters; visualizing scenes
within the game through the eyes of a cinematographer; using tried
and true film industry methods for casting, voice-over, direction,
and production.
The book will also feature screen shots from some of today's
hottest titles that illustrate key cinematic concepts, as well as
advice from successful game industry professionals already using
these techniques.
--Author, Rich Newman has worked in the film industry(Texas
Chainsaw Massacre, The Alamo) and video game industry (Midway
Games) for over five years and knows how to make the most of the
convergence of technologies.
--With advice from some of the biggest names in the game world:
***Harvey Smith***, one of the original high concept game designers
who worked on the legendary game Deus Ex, ***Warren Spector***
creator of one of theoriginal game companies, Origin, and ***Will
Wright***, creator of the Sims series of games and currently
working on Spore.
--With examples from today's hottest game titles (courtesy of
GamingTrend) to illustrate film techniques used in games, like the
use of narrow focus in cinematography, or over-the-shoulder
viewpoint style of viewpoint that makes the game have a documentary
-like quality.
--Interviews, case studies, and helpful glossary of terms all
included.
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