This volume is for those interested in methods and tools for
improving the development of educational hypermedia on a large
scale. Interactive multimedia or hypermedia is one of the
technologies which is most influencing the educating and training
of people. This book shows how coordination and reuse pertain to
the development of courseware, which provides new opportunities and
challenges to researchers, practitioners, and designers from
disciplines such as computer science, education, library science,
communication and psychology.
General
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