Books > Computing & IT > Computer hardware & operating systems > Computer architecture & logic design
|
Buy Now
Oop - Learn Object Oriented Thinking and Programming (Paperback)
Loot Price: R1,255
Discovery Miles 12 550
|
|
Oop - Learn Object Oriented Thinking and Programming (Paperback)
Expected to ship within 10 - 15 working days
|
You can find a whole range of programming textbooks intended for
complete beginners. However, this one is exceptional to certain
extent. The whole textbook is designed as a record of the dialogue
of the author with his daughter who wants to learn programming. The
author endeavors not to explain the Java programming language to
the readers, but to teach them real programming. To teach them how
to think and design the program as the experienced programmers do.
Entire matter is explained in a very illustrative way which means
even a current secondary school student can understand it quite
simply. The book comes out of the author's long-term experience
with teaching children, university students as well as professional
programmers. The author teaches programming according to the
Architecture First methodology which reacts at the companies'
complaints that the school graduates are usually good in coding,
but bad in software architecture. Coding itself is gradually taken
over by various code-generators, but the work of the architect will
stay irreplaceable for a long time. The author pursues the
pedagogical principle saying that those items considered as the
most important should be presented as soon as possible. Therefore
he leads the readers to apply the proper design of the architecture
of the created program and to avoid common mistakes since the very
beginning. For designing the programs, the development environment
BlueJ is used, which is proposed specially for the beginners and
which enables explaining, demonstrating and programming a number of
basic architectonic constructs without leaving the architectonic
level and degrading to the code level. The book is divided into
three parts. The first one deals with the explanation of basic
constructs of the object oriented programming and all proposed
programs are created by the code-generator incorporated in BlueJ.
The second part repeats the explained constructs and the readers
can learn how to code the proposed program similarly as was done by
the generator in the first part. The third part presents constructs
which are beyond the bounds of abilities of the used
code-generator, and therefore the readers have to program them
themselves. Despite that, the explanation core keeps in the level
of architecture. The book is determined above all for complete
beginners. However, the experience proved that even the
intermediate programmers can find a lot of interesting and
informative in it.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.