This book explores the theoretical foundations of gamification in
learning and education. It has become increasingly difficult to
engage and motivate students. Gamification not only makes learning
interesting, but also allows game players to solve problems and
learn lessons through repeated attempts and failures. This
"positive failure" can motivate students to attempt a difficult
mission. Chapters in this volume cover topics such as the
definition and characteristics of gamification, gamification in
learning and education, theories, research on gamification,
framework, strategy, and cases.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!