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Books > Professional & Technical > Electronics & communications engineering > Electronics engineering > Automatic control engineering > Robotics
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Library Robotics - Technology and English Language Arts Activities for Ages 8-24 (Paperback)
Loot Price: R1,396
Discovery Miles 13 960
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Library Robotics - Technology and English Language Arts Activities for Ages 8-24 (Paperback)
Expected to ship within 18 - 22 working days
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A dive-right-in, quick-start guide for busy library professionals
who want to build literacy, STEAM, and other 21st-century skills
using simple robots in a fun, collaborative environment. Robotics
in the library? Absolutely. Robotics can add a new dimension to
library programming-one that can help America's youth build the
Science, Technology, Engineering, Art, and Math (STEAM) and
21st-century learning skills they will need to be successful in an
international, technology-infused workforce. This book provides a
complete guide for launching a robotics program in the library and
demonstrates the links between robotics programming and learning.
It also includes complete instructions for various program models
that employ robotics. Robotics programs are an ideal way for public
and school libraries to demonstrate their vital roles as the hubs
of community learning, and the subject is universally popular with
students as well as parents and industrial funders. The book's
clearly and succinctly written chapters begin by providing the
information that librarians will need for stakeholders and to
select equipment, then move logically into addressing guided
activities and expansion ideas. Children's librarians, teen
librarians, school media specialists (particularly those focused on
middle school students), and adult and technology librarians
looking to connect with "new adults" will find this book useful and
appealing. Provides the only guidebook currently available about
robotics written by a librarian, for librarians-a simple, practical
guide that virtually any librarian can use, no prior tech
experience necessary Guides librarians in using their knowledge of
literacy, youth development, and guided-inquiry methodology to gain
an accessible entry point to grow their technological skills
alongside the youth they serve Includes lesson plans and activity
guides to help you start a simple robotics curriculum as quickly as
possible Supplies outcome measurement tools Discusses funding ideas
and sample budgets
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