This book provides an overview of the design and development of
learning games using examples from those created by the authors
over last decade. It provides lessons learned about processes,
successful approaches, and pitfalls that befall developers of
learning games and educational transmedia experiences. The book
includes stories from the authors' lives that give context to why
and how they built these products to help the reader understand
whether or not building a learning game is right for them and what
challenges they might face. It also gives a framework for thinking
ethically about design and research when it comes to designing
complex digital systems like educational games.
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