An OpenGL-based video engine using a secondary graphics processing
unit for digital video compositing is proposed. This approach has
been developed at Peak Software Technologies GmbH to fulfill the
growing demand for more realistic rendering capa- bilities and
real-time performance in television broadcasting. The Viz Engine as
their flagship product is used by most major television networks
around the world. Their constant crave for graphically richer
television content and virtual studio environ- ments is pushing the
limits of even the most current video hardware. This approach
discusses an adaption of Viz Engine to render advanced and flexible
video effects di- rectly on multiple standard GPUs, instead of
relying on dedicated video hardware. The proposed adaption has to
cope with the rising demands of the media industry to produce
standard and high-definition video output with advanced compositing
effects in real-time.
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