The second edition of this innovative textbook introduces
students to the ways that society shapes our many forms of
entertainment and in turn, how entertainment shapes society.
Entertainment and Society examines a broad range of types of
entertainment that we enjoy in our daily lives ? covering new areas
like sports, video games, gambling, theme parks, travel, and
shopping, as well as traditional entertainment media such as film,
television, and print. A primary emphasis is placed on the impact
of technological and cultural convergence on innovation and the
influence of contemporary entertainment.
The authors begin with a general overview of the study of
entertainment, introducing readers to various ways of understanding
leisure and play, and then go on to trace a brief history of the
development of entertainment from its live forms through mediated
technology. Subsequent chapters review a broad range of theories
and research and provide focused discussions of the relationship
between entertainment and key societal factors including economics
and commerce, culture, law, politics, ethics, advocacy and
technology. The authors conclude by highlighting innovations and
emerging trends in live and mediated entertainment and exploring
their implications for the future.
The new edition features updated examples and pedagogical
features throughout including text boxes, case studies, student
activities, questions for discussion, and suggestions for further
reading.
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