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Video Game Policy - Production, Distribution, and Consumption (Paperback) Loot Price: R1,641
Discovery Miles 16 410
Video Game Policy - Production, Distribution, and Consumption (Paperback): Steven Conway, Jennifer Dewinter

Video Game Policy - Production, Distribution, and Consumption (Paperback)

Steven Conway, Jennifer Dewinter

Series: Routledge Advances in Game Studies

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Loot Price R1,641 Discovery Miles 16 410 | Repayment Terms: R154 pm x 12*

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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government's refusal (until recently) to allow an R18 rating for digital games, Blizzard's policy in regards to intellectual property, Electronic Arts' corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

General

Imprint: Crc Press
Country of origin: United States
Series: Routledge Advances in Game Studies
Release date: December 2017
First published: 2016
Editors: Steven Conway • Jennifer Dewinter
Dimensions: 229 x 152 x 23mm (L x W x T)
Format: Paperback
Pages: 288
ISBN-13: 978-0-8153-9637-6
Categories: Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Law > Laws of other jurisdictions & general law > Social law > General
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LSN: 0-8153-9637-6
Barcode: 9780815396376

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