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Video Game Policy - Production, Distribution, and Consumption (Paperback)
Loot Price: R1,420
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Video Game Policy - Production, Distribution, and Consumption (Paperback)
Series: Routledge Advances in Game Studies
Expected to ship within 12 - 17 working days
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This book analyzes the effect of policy on the digital game
complex: government, industry, corporations, distributors, players,
and the like. Contributors argue that digital games are not created
nor consumed outside of the complex power relationships that
dictate the full production and distribution cycles, and that we
need to consider those relationships in order to effectively "read"
and analyze digital games. Through examining a selection of
policies, e.g. the Australian government's refusal (until recently)
to allow an R18 rating for digital games, Blizzard's policy in
regards to intellectual property, Electronic Arts' corporate policy
for downloadable content (DLC), they show how policy, that is to
say the rules governing the production, distribution and
consumption of digital games, has a tangible effect upon our
understanding of the digital game medium.
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