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Books > Computing & IT > Applications of computing > Image processing > Computer animation

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Procedural Storytelling in Game Design (Paperback, 2 New Edition) Loot Price: R1,506
Discovery Miles 15 060
Procedural Storytelling in Game Design (Paperback, 2 New Edition): Tanya X. Short, Tarn Adams

Procedural Storytelling in Game Design (Paperback, 2 New Edition)

Tanya X. Short, Tarn Adams

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Loot Price R1,506 Discovery Miles 15 060 | Repayment Terms: R141 pm x 12*

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural design

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: March 2019
First published: 2018
Editors: Tanya X. Short • Tarn Adams
Dimensions: 234 x 156 x 23mm (L x W x T)
Format: Paperback
Pages: 392
Edition: 2 New Edition
ISBN-13: 978-1-138-59530-9
Categories: Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-138-59530-6
Barcode: 9781138595309

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