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Books > Computing & IT > Applications of computing > Computer modelling & simulation

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Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback) Loot Price: R1,477
Discovery Miles 14 770
Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback): Ted Boardman

Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)

Ted Boardman

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Loot Price R1,477 Discovery Miles 14 770 | Repayment Terms: R138 pm x 12*

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Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

General

Imprint: Focal Press
Country of origin: United Kingdom
Release date: August 2012
First published: 2013
Authors: Ted Boardman
Dimensions: 246 x 189 x 28mm (L x W x T)
Format: Paperback
Pages: 520
ISBN-13: 978-0-240-82395-9
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
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LSN: 0-240-82395-8
Barcode: 9780240823959

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