0
Your cart

Your cart is empty

Books > Computing & IT > Applications of computing > Virtual reality

Buy Now

Making Virtual Worlds - Linden Lab and Second Life (Hardcover) Loot Price: R996
Discovery Miles 9 960
Making Virtual Worlds - Linden Lab and Second Life (Hardcover): Thomas Malaby

Making Virtual Worlds - Linden Lab and Second Life (Hardcover)

Thomas Malaby

 (sign in to rate)
Loot Price R996 Discovery Miles 9 960 | Repayment Terms: R93 pm x 12*

Bookmark and Share

Expected to ship within 18 - 22 working days

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online.

Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created.

Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens" as the Linden Lab employees call themselves found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions.

In Making Virtual Worlds, Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab."

General

Imprint: Cornell University Press
Country of origin: United States
Release date: June 2009
First published: July 2009
Authors: Thomas Malaby
Dimensions: 216 x 140 x 21mm (L x W x T)
Format: Hardcover
Pages: 176
ISBN-13: 978-0-8014-4746-4
Categories: Books > Computing & IT > Internet > General
Books > Computing & IT > Applications of computing > Virtual reality
Promotions
LSN: 0-8014-4746-1
Barcode: 9780801447464

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Cases on Virtual Reality Modelling in…
Yuk Ming Tang, Ho Ho Lun, … Hardcover R9,276 Discovery Miles 92 760
Haptic Technology - Intelligent Approach…
Ahmad Hoirul Basori, Sharaf J. Malebary, … Hardcover R3,049 Discovery Miles 30 490
Emerging Advancements for Virtual and…
Luis Coelho, Ricardo Queiros, … Hardcover R7,962 Discovery Miles 79 620
Multisensory Experiences - Where the…
Carlos Velasco, Marianna Obrist Hardcover R1,169 Discovery Miles 11 690
Virtual and Augmented Reality in…
Giuliana Guazzaroni, Anitha S. Pillai Hardcover R6,218 Discovery Miles 62 180
Virtual Reality in Education…
Information Reso Management Association Hardcover R5,983 Discovery Miles 59 830
Emerging Technologies in Virtual…
Kim Becnel Hardcover R5,142 Discovery Miles 51 420
The Metaverse - Gain Insight into The…
Vicky V Choudhary Hardcover R558 R512 Discovery Miles 5 120
MOOC (Massive Open Online Courses)
Dragan Cvetkovic Hardcover R3,097 Discovery Miles 30 970
Virtual and Augmented Reality…
Information Reso Management Association Hardcover R9,445 Discovery Miles 94 450
Virtual Reality: Concepts and…
Maxwell Oliver Hardcover R2,734 R2,487 Discovery Miles 24 870
Virtual and Augmented Reality…
Information Reso Management Association Hardcover R9,439 Discovery Miles 94 390

See more

Partners