The challenge is to design serious games that leverage meaningful
play to produce positive learning outcomes in the real world. I
argue that serious games designed for educational purposes should
follow an iterative design paradigm that integrates learning
objectives with specific game tasks. Assessment of players'
knowledge before and after gameplay assists serious game designers
with design modifications that support learning, thus enabling
Video games to function as unorthodox language learning tools. I
conduct experimental studies of Advanced English Language students
who play EverQuest II to determine its feasibility as pedagogical
tool for Second Language Acquisition (SLA). Based upon significant
results, I conclude that in-game social interactions between ESL
students and Native English speakers scaffold ESL students' second
language vocabulary acquisition and reading comprehension skills.
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