This book looks at innovative tools developed by Japanese and
Korean researchers and practitioners to tackle cyberbullying and
internet-related problems (addiction, cybercrimes, etc.). The
contributors have created preventative and intervention measures
for children using games, apps, manga and anime videos, which are
more accessible for children than textbooks or classroom-based
lessons. The contributors cover their experiences of developing
these new approaches with children, parents and teachers as well as
giving insights and evidence into how these innovative techniques
and methods work. By sharing their expertise, the authors hope to
contribute to further improvements of games, apps, manga and anime
and to improve the safety of children online.
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