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It may be a "best-kept secret," but central Texas has some of the
best fly fishing in America. With Texas native and fly fishing
expert Aaron Reed as your guide, enjoy dozens of wades and paddles,
all within easy reach of Austin. Discover secluded spring creeks
braced by soaring limestone cliffs. Wade in broad pools dotted with
lily pads and stands of water willow. Paddle deep, slow rivers.
Easy-to-follow narrative, detailed maps, and gorgeous color
photographs make it easy to "Go fishing now!" even if you have only
a few hours to spare. There's something for every angler in central
Texas. Visit the nation's southernmost trout fishery on the Canyon
Lake tailwaters. Catch more than half a dozen species in a single
day, including native Guadalupe bass and the only cichlid native to
the United States. Fly Fishing Austin and Central Texas is your
passport to the challenges and rewards of angling in this unique
and beautiful region. A look inside: 49 detailed on-the-water route
descriptions to 12 featured streams More than 100 legal access
points on 19 creeks and rivers Full-color maps showing stream
access points More than 300 full-color photographs Dozens of local
angler-friendly hangouts Local and natural history from dinosaurs
to current events Descriptions of common flora and fauna found in
the area Comprehensive Texas river law primer Tips for taking kids
fishing. Advice for selecting rods, reels, and line for local
conditions and species Local fly shops and guide services The
mysterious story of Round Rock's "Hairy Man" Where to find and how
to catch trophy rainbow trout Winner of the 2020 National Outdoor
Book Award And much, much more!
Want to develop games for Xbox 360 and Windows Phone 7? This
hands-on book will get you started with Microsoft's XNA 4.0
development framework right away -- even if you have no experience
developing games. Although XNA includes several key concepts that
can be difficult for beginning web developers to grasp, "Learning
XNA 4.0" shortens the learning curve by walking you through the
framework in a clear and understandable step-by-step format.
Each chapter offers a self-contained lesson with illustrations
and annotated examples, along with exercises and review questions
to help you test your understanding and practice new skills as you
go. Once you've finished this book, you'll know how to develop your
own sophisticated games from start to finish. Learn game
development from 2D animation to 3D cameras and effects Delve into
high-level shader language (HLSL) and introductory artificial
intelligence concepts Build three complete, exciting games using
2D, 3D, and multiplayer techniques Develop for and deploy your
games to the Xbox 360 and Windows Phone 7
Do you have what it takes to become a game developer? With this
hands-on book, you'll learn quickly and easily how to develop
computer games with Microsoft's XNA 3.0 framework-not just for your
PC, but for Xbox 360 and the Microsoft Zune as well. Written by an
experienced university-level game development instructor, Learning
XNA 3.0 walks you through the framework in a clear and
understandable step-by-step format. Each chapter offers a
self-contained lesson with lots of illustrations and annotated
examples to help you master key concepts. Once you finish the book,
you'll know how to develop sophisticated games from start to
finish. Learn game development concepts from 2D animation to 3D
cameras and effects Delve into high-level shader language (HLSL)
and introductory artificial intelligence concepts Develop three
complete and exciting games using 2D,3D and multiplayer concepts
Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron
Reed noticed that several key concepts were difficult for students
to grasp. Learning XNA 3.0 was written specifically to address
those issues. With this book, you can test your understanding and
practice new skills as you go with unique "Test Your Knowledge"
exercises and review questions in each chapter. Why wait? Amaze
your family and friends by building your own games for the PC, Xbox
360, and Zune-with Learning XNA 3.0. "An outstanding book Teaches
you XNA development in a smart way, starting from 2D basics and
going into 3D and shader development. What I really like is the
'peeling the onion' approach the author takes, which builds up
knowledge from previous chapters." --David "LetsKillDave" Weller,
CEO, Cogito Ergonomics, LLC, and former XNA program manager
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