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Transnational Contexts of Development History, Sociality, and Society of Play - Video Games in East Asia (Paperback, Softcover... Transnational Contexts of Development History, Sociality, and Society of Play - Video Games in East Asia (Paperback, Softcover reprint of the original 1st ed. 2016)
S. Austin Lee, Alexis Pulos
R4,092 Discovery Miles 40 920 Ships in 10 - 15 working days

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia (Paperback, Softcover... Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia (Paperback, Softcover reprint of the original 1st ed. 2016)
Alexis Pulos, S. Austin Lee
R2,703 Discovery Miles 27 030 Ships in 10 - 15 working days

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia (Hardcover, 1st ed. 2016):... Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia (Hardcover, 1st ed. 2016)
Alexis Pulos, S. Austin Lee
R4,494 Discovery Miles 44 940 Ships in 10 - 15 working days

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Transnational Contexts of Development History, Sociality, and Society of Play - Video Games in East Asia (Hardcover, 1st ed.... Transnational Contexts of Development History, Sociality, and Society of Play - Video Games in East Asia (Hardcover, 1st ed. 2016)
S. Austin Lee, Alexis Pulos
R4,304 Discovery Miles 43 040 Ships in 10 - 15 working days

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

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