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This book offers an overview of how conflicts are represented and
enacted in games, in a variety of genres and game systems. Games
are a cultural form apt at representing real world conflicts, and
this edited volume highlights the intrinsic connection between
games and conflict through a set of theoretical and empirical
studies. It interrogates the nature and use of conflicts as a
fundamental aspect of game design, and how a wide variety of
conflicts can be represented in digital and analogue games. The
book asks what we can learn from conflicts in games, how our
understanding of conflicts change when we turn them into playful
objects, and what types of conflicts are still not represented in
games. It queries the way games make us think about armed conflict,
and how games can help us understand such conflicts in new ways.
Offering a deeper understanding of how games can serve political,
pedagogical, or persuasive purposes, this volume will interest
scholars and students working in fields such as game studies, media
studies, and war studies.
This book offers an overview of how conflicts are represented and
enacted in games, in a variety of genres and game systems. Games
are a cultural form apt at representing real world conflicts, and
this edited volume highlights the intrinsic connection between
games and conflict through a set of theoretical and empirical
studies. It interrogates the nature and use of conflicts as a
fundamental aspect of game design, and how a wide variety of
conflicts can be represented in digital and analogue games. The
book asks what we can learn from conflicts in games, how our
understanding of conflicts change when we turn them into playful
objects, and what types of conflicts are still not represented in
games. It queries the way games make us think about armed conflict,
and how games can help us understand such conflicts in new ways.
Offering a deeper understanding of how games can serve political,
pedagogical, or persuasive purposes, this volume will interest
scholars and students working in fields such as game studies, media
studies, and war studies.
English summary: The study of neurobiological cognition has proved
the importance of playing on human brain development. But what does
this mean for the education of our children? How does playing
affect the learning process and the attention of children? Is it
possible to draw conclusions for their next developmental stage
from the way children play? And how is playing related to reasoning
and perception? Andre Frank Zimpel devotes himself to such central
problems. He not only demonstrates the way children develop the
ability to imagine things, he also provides instructions to
effectively support this development. All imagined playing
situations form heralds for developing mind capacities, which are
necessary to survive in modern society. German description:
Neurobiologische Erkenntnisse belegen die Bedeutung der
psychologischen Wirkung des Spiels auf die Entwicklung des Gehirns.
Nicht nur systematische Forderung, auch Spiel hat einen bedeutsamen
Stellenwert in der fruhkindlichen Entwicklung.Was bedeutet das fur
die Bildung und Erziehung der Kinder? Wie wirkt sich Spielen im
Verhaltnis zu Aufmerksamkeit und Lernen aus? Kann man aus dem Spiel
der Kinder etwas uber die nachste Entwicklungsstufe erfahren? Und
wie hangt Spielen mit Denken und Wahrnehmung zusammen? Diesen
zentralen Fragestellungen widmet sich Andre Frank Zimpel und zeigt,
wie Kinder beim Spiel die Fahigkeit entwickeln, sich Dinge
gedanklich auszumalen, und wie man sie dabei effektiv unterstutzen
kann. Die imaginierten Spielsituationen sind Vorboten sich
entwickelnder geistiger Fahigkeiten, ohne die ein Leben in unserer
Gesellschaft nicht denkbar ware.
English summary: Education is a (neuro)biological process. Not
paying attention to this fact can provoke challenging behavior. The
key to success in school thus lies in internalizing the vantage
point of the "malfunctioning" child.The author's case histories
begin from extreme preconditions: autism, trisomy 21, epilepsy,
Tourette's syndrome, etc. They intend to enable the reader to see
presumed unalterable limitations as challenges and not to view
neurobiological perceptions as boundaries. Educational optimism
should always be possible with less momentous symptoms.
(Neuro)biological boundaries serve not as insuperable obstacles,
but as welcome challenges. This is a book for everyone wanting to
avoid learning difficulties in children or to better understand
their own role in education.German description: Bildung ist an
(neuro)biologische Vorgange gebunden. Ihre Nichtbeachtung
provoziert herausforderndes Verhalten.Die Fallbeispiele gehen
bewusst von extremen biologischen Bedingungen aus: Autismus,
Trisomie 21, Tourette-Syndrom, Epilepsie, ...Andre Frank Zimpel
zeigt, dass der Schlussel zu einem nachhaltigen Erfolg darin
besteht, sich der Innensicht der scheinbar versagenden Kinder,
Jugendlichen oder Erwachsenen anzunahern. Fur weniger
einschneidende Lernschwierigkeiten gilt erst recht: Biologische
Grenzen stellen eine Herausforderung, aber kein unuberwindliches
Hindernis dar.
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