0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
Status
Brand

Showing 1 - 5 of 5 matches in All Departments

Pervasive Games - Theory and Design (Hardcover): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Hardcover)
Markus Montola, Jaakko Stenros, Annika Waern
R5,122 Discovery Miles 51 220 Ships in 12 - 17 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Hybrid Museum Experiences - Theory and Design (Hardcover): Annika Waern, Anders Lovlie Hybrid Museum Experiences - Theory and Design (Hardcover)
Annika Waern, Anders Lovlie
R3,597 Discovery Miles 35 970 Ships in 12 - 17 working days

"So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you." This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.

Pervasive Games - Theory and Design (Paperback): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Paperback)
Markus Montola, Jaakko Stenros, Annika Waern
R1,585 Discovery Miles 15 850 Ships in 12 - 17 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Shuffling the Deck - The Knutpunkt 2018 Printed Companion (Paperback): Johannes Axner, Annika Waern Shuffling the Deck - The Knutpunkt 2018 Printed Companion (Paperback)
Johannes Axner, Annika Waern
R474 Discovery Miles 4 740 Ships in 10 - 15 working days

The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.

Shuffling the Deck - The Knutpunkt 2018 Color Printed Companion (Paperback): Johannes Axner, Annika Waern Shuffling the Deck - The Knutpunkt 2018 Color Printed Companion (Paperback)
Johannes Axner, Annika Waern
R2,059 Discovery Miles 20 590 Ships in 10 - 15 working days

The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Energizer Max D 4 Pack
R166 Discovery Miles 1 660
Zap! Air Dry Pottery Kit
Kit R250 R195 Discovery Miles 1 950
Peptine Pro Equine Hydrolysed Collagen…
 (2)
R359 R249 Discovery Miles 2 490
Ultra Link UL-HC0500 5m HDMI Cable…
R187 Discovery Miles 1 870
Widows
Viola Davis, Michelle Rodriguez, … Blu-ray disc R22 R19 Discovery Miles 190
Peptine Pro Canine/Feline Hydrolysed…
R369 R259 Discovery Miles 2 590
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840
Sustainably Sourced Sanitary Disposal…
R450 R400 Discovery Miles 4 000
Simba ABC Colourful Sorting Bucket
 (1)
R114 Discovery Miles 1 140
Ab Wheel
R209 R149 Discovery Miles 1 490

 

Partners