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Pervasive Games - Theory and Design (Hardcover) Loot Price: R5,076
Discovery Miles 50 760
Pervasive Games - Theory and Design (Hardcover): Markus Montola, Jaakko Stenros, Annika Waern

Pervasive Games - Theory and Design (Hardcover)

Markus Montola, Jaakko Stenros, Annika Waern

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Loot Price R5,076 Discovery Miles 50 760 | Repayment Terms: R476 pm x 12*

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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: November 2017
First published: 2009
Authors: Markus Montola • Jaakko Stenros • Annika Waern
Dimensions: 235 x 191mm (L x W)
Format: Hardcover
Pages: 336
ISBN-13: 978-1-138-42779-2
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-138-42779-9
Barcode: 9781138427792

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