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The Bourne Legacy (DVD)
Jeremy Renner, Rachel Weisz, Edward Norton, Joan Allen, Donna Murphy, …
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R73
Discovery Miles 730
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Ships in 10 - 20 working days
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The fourth outing in the popular espionage action thriller
franchise based on the Jason Bourne novels by Robert Ludlum.
Written and directed by Tony Gilroy, who scripted the first three
films, the film moves away from the central Bourne character
(played in the opening trilogy by Matt Damon) to focus on a new
protagonist, CIA operative Aaron Cross (Jeremy Renner). The film,
which takes up events where 'The Bourne Ultimatum' left off, sees
Cross making the vow to give himself over completely to 'the
operation', and quickly proving himself to be the shining star in a
new generation of deadly undercover assassins. Rachel Weisz and
Edward Norton co-star, while pivotal roles from the previous films
are reprised by Joan Allen, David Strathairn, Albert Finney and
Scott Glenn.
'The Road meets Waiting for Godot: powerful, unforgettable, unique'
Melissa Harrison, author of At Hawthorn Time. Doggerland is a
superbly gripping debut novel about loneliness and hope, nature and
survival - set on an off-shore windfarm in the not-so-distant
future. 'His father's breath had been loud in the small room. It
had smelled smoky, or maybe more like dust. He had knotted and
unknotted a strap on the bag he was holding - he must have been
leaving to go out to the farm that day. 'I'll get out,' he'd said.
'I'll come back for you, ok?' The boy remembered that; had always
remembered it. And, for a time, he'd believed it too.' In the North
Sea, far from what remains of the coastline, a wind farm stretches
for thousands of acres. The Boy, who is no longer really a boy, and
the Old Man, whose age is unguessable, are charged with its
maintenance. They carry out their never-ending work, scoured by
wind and salt, as the waves roll, dragging strange shoals of
flotsam through the turbine fields. Land is only a memory. So too
is the Boy's father, who worked on the turbines before him, and
disappeared. The boy has been sent by the Company to take his
place, but the question of where he went and why is one for which
the Old Man will give no answer. As his companion dredges the sea
for lost things, the Boy sifts for the truth of his missing father.
Until one day, from the limitless water, a plan for escape
emerges... This beautifully crafted novel about loneliness and
hope, nature and survival, is as haunting as it is compelling - a
very special debut indeed.
Everyone is developing iPhone applications, and it's clear why. The
iPhone is the coolest mobile device available, and the App Store
makes it simple to get an application out into the unstoppable
iPhone app market. With hundreds of thousands of app developers
entering the game, it's crucial to learn from those who have
actually succeeded. This book shows you how some of the most
innovative and creative iPhone application developers have
developed cool, best-selling apps. Not only does every successful
application have a story, but behind every great app is excellent
code. In this book, you'll see the code and learn how to use it to
make your own cool applications. You'll learn everything from how
Joost works to the Unity game engine, from the mathematics of
visual processing to the latest Flash and iPhone projects. This
book shares the secrets of the coolest iPhone apps being built
today by the best iPhone developers-invaluable knowledge for anyone
who wants to create the app that everyone is talking about.What
you'll learn* Game development with Unity and iPhone OpenGL* Unit
testing and iPhone-specific testing tools * How to approach and
solve complex app development roadblocks* The best code fully
explained and presented with screenshotsWho this book is for iPhone
application developers of all experience levels and development
platforms
Advanced ActionScript 3 is a fresh look and new approach to
utilizing valuable, structural techniques and methods that are
commonly used in the field of rich interactive application
development. With each method broken down into different
strategized explanations, you'll find the approach most suitable
for you. Whether it is an example you can utilize as-is, or one you
can start with and develop further, you will have a glossary of
definitions and organizational concepts at your fingertips.
Object-oriented programming (OOP) and design patterns are not new
to the field, but can often be overlooked in their value. They are,
at times, not only overwhelming to learn, but difficult to put into
practice. However, they are useful because they create a structure
that can be broken down, rebuilt, and reused. This edition has been
fully updated to reflect modern coding standards and practices.
Provides the building blocks required for the implementation of OOP
Addresses problems and concerns regarding OOP Offers solutions on
how to approach and utilize OOP
iPhone games are hot Just look at the numbers. Games make up
over 25 percent of total apps and over 70 percent of the most
popular apps. Surprised? Of course not Most of us have filled our
iPhone or iPod touch with games, and many of us hope to develop the
next best-selling, most talked-about game.
You've probably already read and mastered Beginning iPhone 3
Development; Exploring the iPhone SDK, the best-selling second
edition of Apress's highly acclaimed introduction to the iPhone and
iPod touch by developers Dave Mark and Jeff LaMarche . This book is
the game-specific equivalent, providing you with the same
easy-to-follow, step-by-step approach, more deep technical
insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious
business. With this Beginning iPhone Games Development book, you're
going to roll up your sleeves and get your hands dirty with some
hardcore coding. While you may have written games before, this book
will take you further, immersing you in the following topics: Game
graphics and animation with UIKit, Quartz, Core Animation, and
OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV
Foundation, and AudioSession Game networking with GameKit, Bonjour,
and Internet sharing
For those looking for iPad game development coverage and/or iOS
5 SDK specific game coverage, check out the published Beginning iOS
5 Games Development by Lucas Jordan from Apress. What you'll learn
Efficient methods for drawing in 2D and 3D to the iPhone screen
Game-specific animation techniques with Core Animation To use
OpenGL ES for more complex and realistic gaming backgrounds and
action Numerous ways to add music to enhance the gaming experience
How to give your users access to their iPhone libraries from within
games The tools and techniques of 3D audio for creating even more
realistic gaming experiences How to do networking right, including
two-player games over Bluetooth and multiplayer games over Wi-Fi
Who this book is for
All game developers who desire to create iPhone and/or iPod
touch games. Table of Contents A Revolutionary Gaming Platform
Games for Everyone, Anytime, Anywhere Developing iPhone Games
Peeking Inside the iPhone Toolbox Moving Images on a Small
ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out
and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your
Head Around the OpenGL AP Putting It Together: Making a Game in
OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My
Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning
Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game
Excitement Networking for iPhone Games: Introductio Going Head to
Head Party Time Connecting with the Outside World Putting It All
Together: Now Comes the Fun Part
AdvancED ActionScript 3.0is a fresh look and new approach to
utilizing valuable, structural techniques and methods that are
commonly used in the field of rich interactive application
development. With each method broken down into different
strategized explanations, you'll find the approach most suitablefor
you. Whether it is an example you can utilize as-is, or oneyou
canstart withand develop further, you will have a glossary of
definitions and organizational concepts at your fingertips.
Object-oriented programming (OOP)and design patterns are not new to
the field, but can often be overlooked in their value. They are, at
times, not only overwhelming to learn, but difficult to put into
practice. However, they are useful because they create a structure
that can be broken down, rebuilt, and reused. Provides the building
blocks required for the implementation of OOP Addresses problems
and concerns regarding OOP Offers solutions on how to approach and
utilize OOP What you'll learn Understand the benefits of OOP How to
structure code Explore new techniques Recognize patterns used by
professionals in the field Feel more confident about using OOP in
your development Think of coding in a new light Who this book is
for
AdvancED ActionScript 3.0 is for Flash and/or Flex
developersseeking a better understanding of object-oriented
programming and the knowledgeto utilize it in a manner practical to
the language itself. Table of Contents Object-Oriented Programming:
What it is & What it isn't Design Patterns The Basics Coding
Styles Decision Making and Planning Review/Quiz Get Real
Architecture and Principles Frequently Used Patterns Structural
Patterns Behavioral Patterns Creational Patterns
The story of Ben Smith, who decided to run 401 marathons in 401 days. People thought he was mad, until they heard his story, then they began to understand. Having endured years of bullying as a child, Ben tried to take his own life. In adulthood, Ben struggled to feel content with the life that was mapped out for him. But having found his passion in running, Ben sold his possessions, escaped his old life and set off on what seemed like an impossible mission - The 401 Challenge.
During his 10,506.2-mile odyssey criss-crossing the UK, Ben ran in 309 different locations, accompanied by more than 13,500 people. He visited 101 schools, burned an estimated 2.4 million calories, wrecked his back and braved every extreme of the British weather, while raising £330,000 for charity, touching the lives of millions.
This is the inspiring journey of a previously lost and broken man who discovered that anything is possible, if only you choose to search for what makes you truly happy.
What if we told you that you can eat anything you like and lose
weight? Well, you probably wouldn't believe us, would you? And if
you did believe us, you would ask HOW? We asked the same question.
After both struggling with our weight and the effects of crash
dieting, we knew there had to be a better way to shed the pounds.
That's how we developed the #itsfine plan. With a unique approach
to portion control and by debunking the many myths around fad
diets, it aims to help you free yourself from unhealthy obsessions
with dieting and show how you can achieve food freedom whilst
sustaining a healthy lifestyle and weight-loss goals. We want you
to say two words to all the misinformation around dieting, and they
aren't 'I can't' or 'it's wrong', but instead, with a big smile on
your face and with complete confidence, 'it's fine'. With
step-by-step guidance and over 75 recipes to help you on your
journey, this book will give you everything you need to build a
healthier relationship with food. So let's get started: lose weight
eating the food you love and give yourself the power to say
#itsfine. You've got this! Ben & Pete
Beginning JSON is the definitive guide to JSON - JavaScript Object
Notation - today's standard in data formatting for the web. The
book starts with the basics, and walks you through all aspects of
using the JSON format. Beginning JSON covers all areas of JSON from
the basics of data formats to creating your own server to store and
retrieve persistent data. Beginning JSON provides you with the
skill set required for reading and writing properly validated JSON
data. The first two brief chapters of the book contain the
foundations of JavaScript as it relates to JSON, and provide the
necessary understandings for later chapters. Chapters 3 through 12
reveal what data is, how to convert that data into a
transmittable/storable format, how to use AJAX to send and receive
JSON, and, lastly, how to reassemble that data back into a proper
JavaScript object to be used by your program. The final chapters
put everything you learned into practice.
This is a textbook for self-defense with incredible detail
regarding stances and other specifics. It includes a multitude of
practical applications. Including objective tests of the integrity
of your stances and descriptions of how to perform basic strikes.
It also includes specifics on how to practice, strengthening,
flexibility, body alignment and pain relief, and blocking drills.
Lots of pictures make this a go to for beginners as well as a guide
for continuous improvement for veterans of Kung Fu.
Welcome on board `Adriatic'( II) - White Star Line wonder ship!
Explore this magnificent steamship through old picture postcards,
many of them rare and unpublished. Journey back to 1907 to glimpse
Adriatic II as the White Star flagship and travel through her
eventful career to her last days as a veteran cruise liner. The
postcards featured are a glorious mixture of artist impressions and
real photos from the collection of historian Ben Smith, gathered
over more than 30 years. `Adriatic's beautifully proportioned
design, high standards of accommodation, and great popularity over
more than a quarter of a century, make her a notable vessel. It is
hoped that not only White Star buffs, but all ship enthusiasts will
enjoy this picture tribute to one of the company's most successful
ships which helped to inspire the famous `Olympic' class.
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