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Showing 1 - 25 of 31 matches in All Departments
The story of Ben Smith, who decided to run 401 marathons in 401 days. People thought he was mad, until they heard his story, then they began to understand. Having endured years of bullying as a child, Ben tried to take his own life. In adulthood, Ben struggled to feel content with the life that was mapped out for him. But having found his passion in running, Ben sold his possessions, escaped his old life and set off on what seemed like an impossible mission - The 401 Challenge. During his 10,506.2-mile odyssey criss-crossing the UK, Ben ran in 309 different locations, accompanied by more than 13,500 people. He visited 101 schools, burned an estimated 2.4 million calories, wrecked his back and braved every extreme of the British weather, while raising £330,000 for charity, touching the lives of millions. This is the inspiring journey of a previously lost and broken man who discovered that anything is possible, if only you choose to search for what makes you truly happy.
'The Road meets Waiting for Godot: powerful, unforgettable, unique' Melissa Harrison, author of At Hawthorn Time. Doggerland is a superbly gripping debut novel about loneliness and hope, nature and survival - set on an off-shore windfarm in the not-so-distant future. 'His father's breath had been loud in the small room. It had smelled smoky, or maybe more like dust. He had knotted and unknotted a strap on the bag he was holding - he must have been leaving to go out to the farm that day. 'I'll get out,' he'd said. 'I'll come back for you, ok?' The boy remembered that; had always remembered it. And, for a time, he'd believed it too.' In the North Sea, far from what remains of the coastline, a wind farm stretches for thousands of acres. The Boy, who is no longer really a boy, and the Old Man, whose age is unguessable, are charged with its maintenance. They carry out their never-ending work, scoured by wind and salt, as the waves roll, dragging strange shoals of flotsam through the turbine fields. Land is only a memory. So too is the Boy's father, who worked on the turbines before him, and disappeared. The boy has been sent by the Company to take his place, but the question of where he went and why is one for which the Old Man will give no answer. As his companion dredges the sea for lost things, the Boy sifts for the truth of his missing father. Until one day, from the limitless water, a plan for escape emerges... This beautifully crafted novel about loneliness and hope, nature and survival, is as haunting as it is compelling - a very special debut indeed.
Ben Smith: Professional footballer. Recognise the name? Of course you don't. That's because most of Smith's years in the game were spent outside the vaunted, big-money environs of the Premier League - and this sporting memoir is all the more entertaining as a result.1995: an adolescent Ben arrives at the training ground of one of England's biggest clubs to begin his journey and realise his dream of playing top-flight professional football. Aged just sixteen, he shares pre-season sessions at Arsenal with the likes of Dennis Bergkamp and Ian Wright. Surely this is the start of a stellar career?Instead, the next seventeen years saw the bright young star descend the ranks from Highbury to obscurity. With seasons playing for the likes of Reading, Yeovil, Southend, Hereford, Shrewsbury and Weymouth - and a career including three promotions, one relegation and some very memorable FA Cup games - Ben's story is one of a quintessential journeyman footballer.Candidly describing the negotiations, insecurities, injuries, relocations, personal implications and wet Saturday afternoons playing in front of 500 people, Journeyman offers a unique insight into the unvarnished life of a lower-league player - so far removed from the stories of pampered Premiership stars - as well as documenting the many teammates, opponents, managers and coaches who left an indelible mark on Ben's eclectic career. Refreshingly unsentimental and often hilarious, Smith's story is essential reading for all true fans of the not-always-so-beautiful game.
Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from how Joost works to the Unity game engine, from the mathematics of visual processing to the latest Flash and iPhone projects. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.What you'll learn* Game development with Unity and iPhone OpenGL* Unit testing and iPhone-specific testing tools * How to approach and solve complex app development roadblocks* The best code fully explained and presented with screenshotsWho this book is for iPhone application developers of all experience levels and development platforms
iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part
Beginning JSON is the definitive guide to JSON - JavaScript Object Notation - today's standard in data formatting for the web. The book starts with the basics, and walks you through all aspects of using the JSON format. Beginning JSON covers all areas of JSON from the basics of data formats to creating your own server to store and retrieve persistent data. Beginning JSON provides you with the skill set required for reading and writing properly validated JSON data. The first two brief chapters of the book contain the foundations of JavaScript as it relates to JSON, and provide the necessary understandings for later chapters. Chapters 3 through 12 reveal what data is, how to convert that data into a transmittable/storable format, how to use AJAX to send and receive JSON, and, lastly, how to reassemble that data back into a proper JavaScript object to be used by your program. The final chapters put everything you learned into practice.
AdvancED ActionScript 3.0is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitablefor you. Whether it is an example you can utilize as-is, or oneyou canstart withand develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP)and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused. Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP What you'll learn Understand the benefits of OOP How to structure code Explore new techniques Recognize patterns used by professionals in the field Feel more confident about using OOP in your development Think of coding in a new light Who this book is for AdvancED ActionScript 3.0 is for Flash and/or Flex developersseeking a better understanding of object-oriented programming and the knowledgeto utilize it in a manner practical to the language itself. Table of Contents Object-Oriented Programming: What it is & What it isn't Design Patterns The Basics Coding Styles Decision Making and Planning Review/Quiz Get Real Architecture and Principles Frequently Used Patterns Structural Patterns Behavioral Patterns Creational Patterns
This book is part of the Oxford Reading Tree Fireflies series which offer a wide range of stimulating non-fiction titles for young children. It includes a variety of topics covering all areas of the curriculum, from science to citizenship. The books have a bright modern page design, and are illustrated with colour photographs. They are carefully graded across 10 levels and contain built-in progression and vocabulary repetition throughout. Each book includes notes for parents/carers and teaching assistants on the inside covers. Help with childrens reading development is also available at www.oxfordowl.co.uk. This book is also available as part of a mixed pack of 6 different books or a class pack of 36 books of the same ORT level.
What if we told you that you can eat anything you like and lose weight? Well, you probably wouldn't believe us, would you? And if you did believe us, you would ask HOW? We asked the same question. After both struggling with our weight and the effects of crash dieting, we knew there had to be a better way to shed the pounds. That's how we developed the #itsfine plan. With a unique approach to portion control and by debunking the many myths around fad diets, it aims to help you free yourself from unhealthy obsessions with dieting and show how you can achieve food freedom whilst sustaining a healthy lifestyle and weight-loss goals. We want you to say two words to all the misinformation around dieting, and they aren't 'I can't' or 'it's wrong', but instead, with a big smile on your face and with complete confidence, 'it's fine'. With step-by-step guidance and over 75 recipes to help you on your journey, this book will give you everything you need to build a healthier relationship with food. So let's get started: lose weight eating the food you love and give yourself the power to say #itsfine. You've got this! Ben & Pete
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