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Diploma Thesis from the year 2006 in the subject Communications -
Research, Studies, Enquiries, grade: 1, University of Weimar,
language: English, abstract: Reconstruction of real-world scenes
from a set of multiple images is a topic in Computer Vision and 3D
Computer Graphics with many interesting applications. There exists
a powerful algorithm for shape reconstruction from arbitrary
viewpoints, called Space Carving. However, it is computationally
expensive and hence can not be used with applications in the field
of 3D video or CSCW as well as interactive 3D model creation.
Attempts have been made to achieve real-time framerates using PC
cluster systems. While these provide enough performance they are
also expensive and less flexible. Approaches that use GPU hardware
acceleration on single workstations achieve interactive framerates
for novel-view synthesis, but do not provide an explicit volumetric
representation of the whole scene. The proposed approach shows the
efforts in developing a GPU hardware-accelerated framework for
obtaining the volumetric photo hull of a dynamic 3D scene as seen
from multiple calibrated cameras. High performance is achieved by
employing a shape from silhouette technique in advance to obtain a
tight initial volume for Space Carving. Also several speed-up
techniques are presented to increase efficiency. Since the entire
processing is done on a single PC the framework can be applied to
mobile setups, enabling a wide range of further applications. The
approach is explained using programmable vertex and fragment
processors with current hardware and compared to highly optimized
CPU implementations. It is shown that the new approach can
outperform the latter by more than one magnitude. The downloadable
introduction has been written specifically for this offer. Its
contents are only a subset of the real introductory chapter of the
thesis.
Master's Thesis from the year 2005 in the subject Engineering -
Industrial Engineering and Management, grade: 2,0, Stellenbosch
Universitiy, course: Operations Management, 78 entries in the
bibliography, language: English, abstract: The research report
takes an in-depth look at the automotive industry and their major
participants in the upstream value chain. The different parties
involved are the automotive manufacturers (OEMs) and their
suppliers. The overall goal of the following report is to identify
suitable business models for small to medium sized (SME) automotive
suppliers. As the automotive value chain currently undergoes an
evolutionary change towards a diminishing vertical integration of
the OEMs, it becomes a challenging issue to reconfigure the
responsibilities of the suppliers. Thereby OEMs and their suppliers
have to cope with a shift from a functional to a process orientated
value chain. During this reorganization of the OEM-supplier
interface, enterprises realign their strategic intent towards their
core competencies as well. Besides the shifting value chain, both
suppliers and OEMs have to cope with a consolidation in their
industries. This consolidation is impacted by stagnating
traditional markets, an ongoing globalization of the value chain,
and an increasing productivity pressure in the automotive industry.
Looking at the automotive supplier, it becomes obvious that the
suppliers are on the one hand challenged by productivity pressures
and on the other hand have the opportunity to take over more
business of the automotive value chain. The growth potential
requires changes in the area of supply chain management and new
types of collaboration in the supply network. This prospective
development is mainly influenced by a trend towards the outsourcing
of entire processes by the OEMs and the increasing need for future
innovations in the automotive industry. After discussing the above
mentioned issues, the report analyses the role of suppliers with
res
Our environment is more and more shaped by the influence of digital
media which itself evolves at tremendous pace. A small example: 15
years ago, offthe- shelf computers were only able to cope with flat
2D graphics. Improvements in system design made it possible to
process 3D scenes, leading to a powerful contribution to our
everyday life. However, such scenes need to be created by
experienced artists employing difficult and expensive tools. The
increasing demand for realism makes things not easier. At the same
time, the rapid improvement of commodity hardware enables the
development of low cost systems for 3D photography. How can systems
for volumetric scene reconstruction be efficiently designed? How
may high quality be combined with real-time processing? And how is
it possible to create a lightweight architecture using a single
computer? After presenting an introductory overview and sketching a
novel approach to scene reconstruction, the author Christian
Nitschke gives a survey of related work in high-performance
reconstruction by shape from silhouette and shape from
photo-consistency. To convey a profound understanding to the reader
he explains the fundamentals of scene and camera geometry, image
formation, light and color as well as 3D reconstruction from
multiple views. The novel approach is then introduced in two steps
by mapping a basic algorithm to an advanced algorithm using
graphics hardware acceleration. Performance and quality issues are
analyzed and discussed in detail. The book aims at software and
system engineers, scientists and researchers, technical directors
as well as the interested public.
Diplomarbeit aus dem Jahr 2004 im Fachbereich
Ingenieurwissenschaften - Wirtschaftsingenieurwesen, Note: 1,7,
Fachhochschule Wedel (Wirtschaftsingenieurwesen), Sprache: Deutsch,
Abstract: Nach der Einfuhrung der Massenfertigung in den
20er-Jahren und der schlanken Produktion" in den 80ern, befindet
sich die Automobilproduktion derzeit mitten in einem neuen Umbruch:
Bis 2015 werden die Zuliefer-Unternehmen der Automobilindustrie
grosse Teile von Entwicklung und Produktion von den Autoherstellern
ubernehmen und dadurch um 70 Prozent wachsen konnen. Die Hersteller
geben im selben Zeitraum 10 Prozent ihrer Wertschopfung ab -
erhohen aber ihren Ausstoss um 35 Prozent." Diese Entwicklung wird
ausgelost durch neue Technologien, zunehmende Fahrzeugkomplexitat
und eine enorme Modellvielfalt, die Entwicklung und Produktion
erheblich verteuern. Andererseits bieten Service und Dienstleistung
gute Investitionsmoglichkeiten fur die Autohersteller. Daher werden
die Autohersteller ihre Entwicklungs- und Produktionskapazitaten in
Zukunft auf Marken pragende Module und Komponenten richten. In
diesem Zusammenhang ist es interessant, die Kennzahlen der
Automobilindustrie zu betrachten. Mit 8,8 Millionen direkten
Arbeitsplatzen bei Herstellern und Zulieferern erwirtschaftet die
Automobilindustrie 15 Prozent des Welt-Bruttosozialprodukts. Die
automobile Wertschopfung in Entwicklung und Produktion wird vom
Jahre 2003 in darauf folgenden 12 Jahren um jahrlich 2,6 Prozent
wachsen, von 645 Milliarden Euro auf 903 Milliarden Euro im Jahre
2015. Die etablierte Hierarchie von Automobilherstellern und
Zulieferern der ersten und zweiten Ebene bleibt in diesem
Zusammenhang die dominierende Form der Zusammenarbeit. Allerdings
werden sich durch die Konzentration der Hersteller auf das der
Produktion nach gelagerte Geschaft (Vertrieb, Services und
Kundenbetreuung) die Aufgaben in der automobilen
Wertschopfungskette andern. Bei zunehmender Konzentration der
Automobilhersteller auf das so genannte
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