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Enter the world of Overwatch, the smash-hit from Blizzard
Entertainment, in this five-story anthology chronicling some of the
video game's most fascinating and celebrated characters, now
available for the first time in print! Since its initial launch in
2016, Overwatch has captivated the imaginations of over 50 million
players worldwide. Now fans can join some of the game's most iconic
heroes-and villains-on a series of missions ranging from the lush
Caribbean to southern India, and everywhere in between. Authored by
some of the most compelling voices in science fiction today,
including Michael Chu, Brandon Easton, Christie Golden, and Alyssa
Wong, this short story anthology is rife with themes of love and
loss, ambition and despair, alliances and conflict, all pointing
toward a common hope, that the future is worth fighting for.
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Halo: Fractures (Paperback)
Tobias S Buckell, Troy Denning, Christie Golden
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R254
R215
Discovery Miles 2 150
Save R39 (15%)
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Ships in 10 - 15 working days
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Thrill once more to stories of galaxy-spanning conflict and
inspiring heroism-shards of an ever-expanding universe where human
and alien alike face their greatest challenges with their finest
hours. Spanning the age of the ancient custodial race known as the
Forerunners to the aftermath of the Covenant's holy war and the
Great Schism between its people, and continuing to the shocking
events surrounding the resurrection of the Guardians and the
subsequent artificial intelligence takeover of the Mantle of
Responsibility, Fractures explores the legendary tales of bravery
and sacrifice that are the very essence of the Halo universe.
The power of stories is felt and known in every corner of Azeroth.
From the windswept fields of the Eastern Kingdoms to the bustling
city of Gadgetzan, differences were bridged by common tales of
average people overcoming incredible odds. Lessons learned from
cautionary tales tempered many brave heroes and brought them safely
home, while stories of adventure spurred history's most remarkable
actors to greatness. Now you too can settle in, lay down your
armor, and listen to the wondrous tales of adventure and peril in
the Folk and Fairy Tales of Azeroth. Brimming with gorgeous artwork
and twelve inspired stories crafted by fantasy's brightest authors
including Garth Nix, Catherynne M. Valente, Kami Garcia, and more,
this enchanting anthology brings new voices, new meaning, and new
wonder to World of Warcraft.
The epic, long-awaited definitive story of Sylvanas Windrunner, one
of World of Warcraft's most enduring and iconic characters.
Ranger-General. Banshee Queen. Warchief. Sylvanas Windrunner has
borne many titles. To some, she is a hero . . . to others, a
villain. But whether in pursuit of justice, vengeance, or something
more, Sylvanas has always sought to control her own destiny. The
power to achieve her goals has never been closer, as Sylvanas works
alongside the Jailer to liberate all Azeroth from the prison of
fate. Her final task? Secure the fealty of their prisoner-King
Anduin Wrynn. To succeed, Sylvanas will be forced to reflect on the
harrowing path that brought her to the Jailer's side, and reveal
her truest self to her greatest rival. Here, Sylvanas' complete
story is laid bare: from the breaking of the Windrunner family and
her rise to Ranger-General; to her own death at the hands of Arthas
and her renewed purpose in founding the Forsaken; to the moment she
first beheld the Maw, and understood the true consequences of what
lay beyond the veil of death. But as her moment of victory draws
near, Sylvanas Windrunner will make a choice that may ultimately
come to define her. A choice that's hers to make.
A is for Azeroth weaves WOW's popular characters, locations,
monsters, and dragons into an epic alphabetical adventure on
Azeroth. In this heartfelt take on the classic alphabet primer,
fans of Blizzard Entertainment's Warcraft universe can laugh and
learn all the way from the Azuremyst Isles to Zandalar. Whether D
is for dungeon or dragon or Dalaran, this sweet escapade is full of
essential vocabulary from the world of the game and paired with
all-new original, full-colour illustrations and text that is both
funny and informative! Revisit fan-favourite encounters, tales of
heroism, and places of magic in A is for Azeroth, the perfect way
for players of all ages to share in the world of Warcraft.
Monsters, mystery, and magic abound in this stunning, illustrated
collection of original fairy tales from the World of Warcraft
universe, as told by an all-star cast of bestselling, award-winning
storytellers. The power of stories is felt and known in every
corner of Azeroth. From the windswept fields of the Eastern
Kingdoms to the bustling city of Gadgetzan, differences were
bridged by common tales of average people overcoming incredible
odds. Lessons learned from cautionary tales tempered many brave
heroes and brought them safely home, while stories of adventure
spurred history's most remarkable actors to greatness. Now you too
can settle in, lay down your armor, and listen to the wonderous
tales of adventure and peril in the Folk and Fairy Tales of
Azeroth. Brimming with gorgeous artwork and twelve inspired stories
crafted by fantasy's brightest authors including Garth Nix,
Catherynne M. Valente, Kami Garcia, and more, this enchanting
anthology brings new voices, new meaning, and new wonder to World
of Warcraft.
An all-new, official tie-in novel to Blizzard Entertainment s critically acclaimed World of Warcraft, from New York Times bestselling author Christie Golden.
In Before the Storm, Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, warchief of the Horde, are new to their positions of power, both ascending before they were truly prepared. As the Alliance and the Horde struggle to recover from the devastating war with the demonic Burning Legion, a terrible discovery will test both leaders, threatening to reignite the bitter enmity between their factions and shake the very foundations of the world of Azeroth.
Enter the world of Overwatch, the smash-hit from Blizzard
Entertainment, in this five-story anthology chronicling some of the
video game's most fascinating and celebrated characters, now
available for the first time in print! In Port-de-Paix, the
insidious reach of Talon threatens to drag Baptiste into a past
he'd rather forget . . . Amidst a ruined temple in Suravasa,
Symmetra is tasked with restoring damage done by the Vishkar
Corporation, and healing the hearts of those who worshiped there...
Tucked away in a hideout in Cairo, Ana Amari questions her future,
and meets an old friend who may be able to give her the answers
she's been looking for... One fateful explosion brings Mercy back
to a fight she abandoned for years-until now... And one former hero
must determine whether to assume the mantle of a darker purpose
that will change the course of his life forever. Since its initial
launch in 2016, Overwatch has captivated the imaginations of over
50 million players worldwide. Now fans can join some of the game's
most iconic heroes-and villains-on a series of missions ranging
from the lush Caribbean to southern India, and everywhere in
between. Authored by some of the most compelling voices in science
fiction today, including Michael Chu, Brandon Easton, Christie
Golden, and Alyssa Wong, this short story anthology is rife with
themes of love and loss, ambition and despair, alliances and
conflict, all pointing toward a common hope, that the future is
worth fighting for.
The aging orc shaman Ner'zhul has seized control of the Horde and
reopened the Dark Portal. His brutal warriors once again encroach
upon Azeroth, laying siege to the newly constructed stronghold of
Nethergarde Keep. There, the archmage Khadgar and the Alliance
commander, Turalyon, lead humanity and its elven and dwarven allies
in fighting this new invasion. Even so, disturbing questions arise.
Khadgar learns of orcish incursions farther abroad: small groups of
orcs who seem to pursue a goal other than simple conquest. Worse
yet, black dragons have been sighted as well, and they appear to be
aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance
must now invade the orcs' ruined homeworld of Draenor. Can Khadgar
and his companions stop the nefarious shaman in time to stave off
the destruction of two worlds?
At last! The novel WORLD OF WARCRAFT fans have been clamouring
for--the true story behind one of the Warcraft universe's most
terrifying villains, ARTHAS THE LICH KING. Author Christie Golden
does for Arthas what she once did for the Orc Lord Thrall in the
bestselling WARCRAFT: LORD OF THE CLANS, in another epic
exploration of one of the key characters from the eleven-million
subscriber World of Warcraft massively multiplayer online
role-playing game.
Thrall, wise shaman and the war chief of the Horde, has sensed a
disturbing change . . . Long ago, Azeroth's destructive native
elementals raged across the world until the benevolent titans
imprisoned them within the Elemental Plane. Despite the titans'
intervention, many elementals have ended up back on Azeroth. Over
the ages, shaman like Thrall have communed with these spirits and,
through patience and dedication, learned to soothe roaring
infernos, bring rain to sun-scorched lands, and otherwise temper
the elementals' ruinous influence on the world of Azeroth. Now
Thrall has discovered that the elementals no longer heed the
shaman's call. While Thrall seeks answers to what ails the confused
elements, he also wrestles with the orcs' precarious future as his
people face dwindling supplies and growing hostility with their
night elf neighbours. The fate of Azeroth's great races is shrouded
in a fog of uncertainty, and the erratic behaviour of the elemental
spirits, troubling though it is, may only be the first ominous
warning sign of the cataclysm to come.
For over a quarter of a century, Warcraft and World of Warcraft
players have been treated to a treasure trove of artifacts, gear,
weaponry, and trinkets of both awe and amusement. Now players can
get an in-depth look at the items they have collected...and the
fearsome powers they hold. From the shining towers of Silvermoon to
the sulfurous Blackrock Mountain to the white stone castles of
Stormwind, the Eastern Kingdoms are vast and full of wonder. Every
corner of the majestic isle contains countless stories, treasures,
and more than a few secrets that some would prefer stay buried.
Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an
expedition across the Eastern Kingdoms for king and country as they
chronicle its history and catalog the weapons, armor, and powers
untold that are scattered across this sprawling dominion. Penned by
New York Times bestselling author and Blizzard Entertainment writer
Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your
first step on a truly remarkable journey across the beloved lands
of Azeroth
When Azeroth was young, the noble titans appointed the five great
dragonflights to safeguard the budding world. Each of the flights'
leaders was imbued with a portion of the titans' vast cosmic
powers. Together, these majestic Dragon Aspects committed
themselves to thwarting any force that threatened the safety of
Azeroth. More than 10,000 years ago, a betrayal by the maddened
black Dragon Aspect, Deathwing, shattered the strength and unity of
the dragonflights. His most recent assault on Azeroth-the
Cataclysm-has left the world in turmoil. At the Maelstrom, the
center of Azeroth's instability, former Horde warchief Thrall and
other accomplished shaman struggle to keep the world from tearing
apart in the wake of Deathwing's attack. Yet a battle also rages
within Thrall regarding his new life in the shamanic Earthen Ring,
hampering his normally unparalleled abilities. Of even greater
concern is a bleak and terrifying possible future glimpsed by the
mysterious green Dragon Aspect, Ysera: the Hour of Twilight. Before
this apocalyptic vision comes to pass, Thrall must purge his own
doubts in order to discover his purpose in the world and aid
Azeroth's dragonflights as they face the Twilight of the Aspects.
Thrall, wise shaman and the warchief of the Horde, has sensed a
disturbing change . . .Long ago, Azeroth’s destructive native
elementals raged across the world until the benevolent titans
imprisoned them within the Elemental Plane. Despite the titans’
intervention, many elementals have ended up back on Azeroth. Over
the ages, shaman like Thrall have communed with these spirits and,
through patience and dedication, learned to soothe roaring
infernos, bring rain to sun-scorched lands, and otherwise temper
the elementals’ ruinous influence on the world of Azeroth. Now
Thrall has discovered that the elementals no longer heed the
shaman’s call. The link shared with these spirits has grown thin
and frayed, as if Azeroth itself were under great duress. While
Thrall seeks answers to what ails the confused elements, he also
wrestles with the orcs’ precarious future as his people face
dwindling supplies and growing hostility with their night elf
neighbors. Meanwhile, King Varian Wrynn of Stormwind is considering
violent action in response to mounting tensions between the
Alliance and the Horde, a hard-line approach that threatens to
alienate those closest to him, including his son, Anduin. The
conflicted young prince has set out to find his own path, but in
doing so, he risks becoming entangled in political instability that
is setting the world on edge. The fate of Azeroth’s great races
is shrouded in a fog of uncertainty, and the erratic behavior of
the elemental spirits, troubling though it is, may only be the
first ominous warning sign of the cataclysm to come.
The aging orc shaman Ner'zhul has seized control of the Horde and
reopened the Dark Portal. His brutal warriors once again encroach
upon Azeroth, laying siege to the newly constructed stronghold of
Nethergarde Keep. There, the archmage Khadgar and the Alliance
commander, Turalyon, lead humanity and its elven and dwarven allies
in fighting this new invasion. Even so, disturbing questions arise.
Khadgar learns of orcish incursions farther abroad: small groups of
orcs who seem to pursue a goal other than simple conquest. Worse
yet, black dragons have been sighted as well, and they appear to be
aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance
must now invade the orcs' ruined homeworld of Draenor. Can Khadgar
and his companions stop the nefarious shaman in time to stave off
the destruction of two worlds?
The explosive novel based on the eagerly anticipated StarCraft II
video game expansion, Heart of the Swarm! The sinister zerg leader
no longer commands her legions of bloodthirsty aliens against the
humans of the Koprulu sector, all thanks to the combined courage
and tenacity of Jim Raynor, General Horace Warfield, and a
mismatched team of Dominion soldiers and outlaw rebels. Although
the queen is no more, Sarah Kerrigan is very much alive. The woman
who once controlled countless alien minds in a rampage across the
stars has been spirited away by the man who dethroned her. Now
Arcturus Mengsk's Dominion armada is on her heels, roaring for
blood. Jim Raynor will need to test his strength, his wit, and his
loyalties against impossible odds to protect the woman he loves.
StarCraft II: Flashpoint bridges the events that take place in
StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart
of the Swarm. Featuring never-before-seen glimpses into Jim Raynor
and Sarah Kerrigan's past, this novel opens a window into a world
of passion, action, and adventure.
When the Jedi decide to target Count Dooku-Darth Tryanus- himself,
they turn to his ex-apprentice, Asajj Ventress, for help in getting
close to the slippery Sith Lord. But when unexpected sparks fly
between Ventress and Quinlan Vos, the unorthodox Jedi sent to work
with her, the mission becomes a web of betrayal, alliances,
secrets, and dark plotting that might just be the undoing of both
Jedi and Sith - and everything in between!
The peaceful realm of Azeroth stands on the brink of war as its
civilization faces a fearsome race of invaders: orc warriors
fleeing their dying home to colonize another. As a portal opens to
connect the two worlds, one army faces destruction and the other
faces extinction. From opposing sides, two heroes are set on a
collision course that will decide the fate of their family, their
people and their home. So begins a spectacular saga of power and
sacrifice in which war has many faces, and everyone fights for
something.
In the 28th century, Valerian (Dane DeHaan) and Laureline (Cara
Delevingne) are a team of special operatives charged with
maintaining order throughout the human territories. Under
assignment from the Minister of Defense, the two embark on a
mission to the astonishing city of Alpha-an ever-expanding
metropolis where species from all over the universe have converged
over centuries to share knowledge, intelligence and cultures with
each other.There is a mystery at the center of Alpha, a dark force
which threatens the peaceful existence of the City of a Thousand
Planets, and Valerian and Laureline must race to identify the
marauding menace and safeguard not just Alpha, but the future of
the universe.
The brutal siege of Orgrimmar is over. Alliance and Horde forces
have stripped Garrosh Hellscream, one of the most reviled figures
on Azeroth, of his title as warchief. His thirst for conquest
devastated cities, nearly tore the Horde apart, and destroyed
countless lives. Now, on the legendary continent of Pandaria, he
will stand trial for his transgressions. Renowned leaders from
across the world have gathered to witness this historic event. As
the trial unfolds, agents of the bronze dragonflight present
shocking visions of Garrosh's atrocities. For many of those in
attendance, these glimpses into history force them to relive
painful memories and even question their own innocence or guilt.
For others, the chilling details stoke the flames of their hatred.
Unbeknownst to anyone, shadowy forces are at work on Azeroth,
threatening not only the court's ability to mete out justice...but
also the lives of everyone at the trial.
The new book set in the universe of Assassin's Creed. Reliving the
memories of his ancestor who fought beside Joan of Arc,
high-ranking Templar Simon Hathaway slowly uncovers secrets of the
past that could dangerously impact his present . . . and that of
the entire Templar order. An endless conflict. An old wrong. A new
revelation. Simon Hathaway, member of the Templar Inner Sanctum,
brings a cool head and detached manner to his new role as Head of
Abstergo Industry's Historical Research Division. But Simon also
has an insatiable curiosity, and is fascinated by the thought of
experiencing history first-hand through his ancestor Gabriel
Laxart, who fought alongside the legendary Joan of Arc. When he
enters the newly-designed Animus for its initial project, Simon
finds himself unprepared for what he discovers: how deep the
conflict between the Templars and the Assassins goes, and what his
ancestor is willing to do for the woman he loves. And as he slowly
uncovers secrets of the past, Simon is confronted with the most
dangerous truth of all: Who is the heretic . . . and who is the
true believer?
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