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American Sports in an Age of Consumption - How Commercialization Is Changing the Game (Paperback): Cory Hillman American Sports in an Age of Consumption - How Commercialization Is Changing the Game (Paperback)
Cory Hillman
R956 R675 Discovery Miles 6 750 Save R281 (29%) Ships in 12 - 17 working days

Sports are not what they used to be. New publicly funded stadiums resemble shopping malls. Fans compete for cash prizes in fantasy sports leagues. Sports video games are now marketing and public relations tools and team logos have become fashionable brands. The larger social meanings sports hold for fans are being eclipsed by their commercial function as a means to sell merchandise and connect corporate sponsors with consumers. This book examines how the American consumer culture affects professional and collegiate sports, reducing fans to consumers and trivializing sports themselves.

Playing to Win - Sports, Video Games, and the Culture of Play (Hardcover): Thomas P. Oates, Robert Alan Brookey Playing to Win - Sports, Video Games, and the Culture of Play (Hardcover)
Thomas P. Oates, Robert Alan Brookey; Contributions by Andrew Baerg, Meredith M Bagley, Michael L. Butterworth, …
R1,871 R1,601 Discovery Miles 16 010 Save R270 (14%) Ships in 12 - 17 working days

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Playing to Win - Sports, Video Games, and the Culture of Play (Paperback): Thomas P. Oates, Robert Alan Brookey Playing to Win - Sports, Video Games, and the Culture of Play (Paperback)
Thomas P. Oates, Robert Alan Brookey; Contributions by Andrew Baerg, Meredith M Bagley, Michael L. Butterworth, …
R646 R588 Discovery Miles 5 880 Save R58 (9%) Ships in 12 - 17 working days

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

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