In this era of big media franchises, sports branding has crossed
platforms, so that the sport, its television broadcast, and its
replication in an electronic game are packaged and promoted as part
of the same fan experience. Editors Robert Alan Brookey and Thomas
P. Oates trace this development back to the unexpected success of
Atari's Pong in the 1970s, which provoked a flood of sport
simulation games that have had an impact on every sector of the
electronic game market. From golf to football, basketball to step
aerobics, electronic sports games are as familiar in the American
household as the televised sporting events they simulate. This book
explores the points of convergence at which gaming and sports
culture merge.
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