0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (2)
  • R1,000 - R2,500 (1)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

American Sports in an Age of Consumption - How Commercialization Is Changing the Game (Paperback): Cory Hillman American Sports in an Age of Consumption - How Commercialization Is Changing the Game (Paperback)
Cory Hillman
R956 R660 Discovery Miles 6 600 Save R296 (31%) Ships in 12 - 17 working days

Sports are not what they used to be. New publicly funded stadiums resemble shopping malls. Fans compete for cash prizes in fantasy sports leagues. Sports video games are now marketing and public relations tools and team logos have become fashionable brands. The larger social meanings sports hold for fans are being eclipsed by their commercial function as a means to sell merchandise and connect corporate sponsors with consumers. This book examines how the American consumer culture affects professional and collegiate sports, reducing fans to consumers and trivializing sports themselves.

Playing to Win - Sports, Video Games, and the Culture of Play (Hardcover): Thomas P. Oates, Robert Alan Brookey Playing to Win - Sports, Video Games, and the Culture of Play (Hardcover)
Thomas P. Oates, Robert Alan Brookey; Contributions by Andrew Baerg, Meredith M Bagley, Michael L. Butterworth, …
R1,871 R1,563 Discovery Miles 15 630 Save R308 (16%) Ships in 12 - 17 working days

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Playing to Win - Sports, Video Games, and the Culture of Play (Paperback): Thomas P. Oates, Robert Alan Brookey Playing to Win - Sports, Video Games, and the Culture of Play (Paperback)
Thomas P. Oates, Robert Alan Brookey; Contributions by Andrew Baerg, Meredith M Bagley, Michael L. Butterworth, …
R646 R574 Discovery Miles 5 740 Save R72 (11%) Ships in 12 - 17 working days

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Nintendo Joy-Con Neon Controller Pair…
 (1)
R1,899 R1,729 Discovery Miles 17 290
Energizer Max D 4 Pack
R166 Discovery Miles 1 660
A Court Of Thorns And Roses: 5-Book…
Sarah J. Maas Paperback R1,207 Discovery Miles 12 070
Huntlea Original Two Tone Pillow Bed…
R650 R565 Discovery Miles 5 650
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840
Alcolin Cold Glue (125ml)
R46 R34 Discovery Miles 340
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Aerolatte Cappuccino Art Stencils (Set…
R110 R95 Discovery Miles 950
The Fabelmans
Steven Spielberg DVD R133 Discovery Miles 1 330

 

Partners