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This book is nothing less than a compendium covering 65 years of comic book history. It contains biographical data and a summary of every single Green Lantern story from Alan Scott's first appearance in 1940 through to Hal Jordan's Rebirth in 2005. Written by Darran Jordan, author of Green Lantern History, this guide to the Green Lantern series is a must have for all collectors. Whether to check for gaps in your own collection or simply to catch up on what has gone before, this unauthorized compendium is the perfect way for fans to brush up on the chronology of the emerald gladiator.
This book is nothing less than a compendium covering 65 years of comic book history. It contains biographical data and a summary of every single Green Lantern story from Alan Scott's first appearance in 1940 through to Hal Jordan's Rebirth in 2005. Written by Darran Jordan, author of Green Lantern History, this guide to the Green Lantern series is a must have for all collectors. Whether to check for gaps in your own collection or simply to catch up on what has gone before, this unauthorized compendium is the perfect way for fans to brush up on the chronology of the emerald gladiator.
There are heroes among us...or at least there were. After a meteorite shower imbued people with amazing powers the world became a strange and colourful place, but they have all vanished now, leaving only memories. When Shard Industries is attacked by Data Pirates it is up to Erik Neptune to grasp the mantle that his father had worn and become the hero Helm - for without a hero nothing can save them. But whether he has powers or not, Erik has little chance against the forces gathering to oppose him, forces with plans to manipulate the entire human race...
This disparate collection features poems, stories and essays by the editors of the zine Eschaton. Often odd but always interesting, this book showcases the major themes of imagination and creativity through the unique filter of two very individual writers.
The regular writers of the zine Eschaton gather together for a series of conversations about the nature of writing and the imagination. This book is an insight into the work of each of these individual writers, but it is also a window onto the nature of creativity. This collection of interviews is for readers and writers and all those who love words.
All Drudge Kipling wanted was a nice drinks cabinet to spend the evening with. Instead she has to save a living story from an angry mob of mime artists, and the only way to do it is to wade through a collection of disparate tales and figure out how to save them before the Illiterati have them all burnt. A collection of the odd, the strange and the downright weird. These short stories are written by regular writers for the literary zine Eschaton and feature elements of fantasy and science fiction.
In a kingdom of talking dogs their greatest criminal, Ramdar Kree, stands ready for execution. Before the sentence can be carried out however, he uses old magic to escape through a portal, forcing Wednesday and Pepper, the bravest of all the dogs, to follow after him. To their horror they find themselves in a strange realm where dogs are dumb and humans rule, a nightmare place...our world.
Reborn time and again throughout the ages, one soul struggles through loss and horror towards enlightenment. Sometimes hero, sometimes villain, he is always the touchstone upon which humanity will be judged, a scapegoat, a prisoner, a victim...an Everyman. This is a fantasy story told through numerous historical ages, from a medieval morality play to an impossible enlightenment prison and beyond.
The stories of myth and legend tell of a mighty battle fought on the field of Camlann, a final battle where father and son clashed at the heads of two titanic armies, where the last chapter of King Arthur and his Knights of the Round Table was finally played out. This is, of course, a lie. The final days of Camelot were far darker, far stranger and far more deadly than any bard has ever told, and Camlann was only the beginning. As Lancelot returned, as Guinevere was reinstated as Queen, and as Arthur sought for one last time to heal the land that it was his birthright to protect, a brooding menace grew in strength threatening to tear the kingdom apart forever. In the last days of the Age of Magic a menace would come that none foresaw, and against whom not even the fabled Knights of the Round Table could survive. A menace known only as Merlin...
This book features a series of short stories under the theme of 'the last' that are written and illustrated by the team of Rocco Bosco and Darran Jordan. The last soldier faces a different kind of war, the last bullet is fired in an attempt to save lives, the last supper is served to a changeable beast and the last flower finally blooms. These are experimental black and white comics that play with the poetic to deliver their haunting tales.
So, you're a Doctor Who fan looking for a new book to read. You might be an expert on Verity Lambert and Sydney Newman, Barry Letts and Terrance Dicks, Russell T Davies and Julie Gardner...but have you ever heard of Matthew Kopelke and Witold Tietze? Why not read a Doctor Who story that you've never heard before...the story of its fans! When the series stopped production after 1989 its many followers were devastated. Spinning out of the Brisbane Doctor Who Fan Club in Australia, one group of fans decided to do something about it, making their own amateur productions. They would go on to build a strong fan base and attract the talents of professional Doctor Who writers and designers. This book chronicles their story and the story of the show itself, from the end of the classic era, through the Wilderness Years and on to the successful 2005 re-emergence. You might know everything there is to know about Doctor Who, but this book puts that into a new perspective - that of the Whovian.
Behind the tent flaps of Trambino's Cirkis a secret world lies, a world of log boys and button men, of love triangles and vampire hunters, of beauty and horror. Beneath the Big Top, under the fierce glare of Trambino the warrior ringmaster, anything can happen. An evocative graphic novel from the creative team behind 'Tales of Stranggore' and 'Dogs'.
In the Library of Souls an Eschaton has been seen among the shelves. The Librarian has a plan for how to deal with the creature, but it means he will have to unleash a collection of powerful stories that even he cannot truly control...A short story collection from the team behind the Australian small press zine Eschaton.
Growing up on Windmill Island, Liam thought he was just an ordinary boy. It was only when his imaginary friend Horatio started introducing him to the darker aspects of reality that he realized something was terribly wrong with the world, and it might be up to him to fix it. Once you try tampering with reality however, things aren't likely to be the same ever again...This is a dark fantasy of childhood nightmares and alternate worlds both strange and terrifying.
The stories of myth and legend tell of a mighty battle fought on the field of Camlann, a final battle where father and son clashed at the heads of two titanic armies, where the last chapter of King Arthur and his Knights of the Round Table was finally played out. This is, of course, a lie. The final days of Camelot were far darker, far stranger and far more deadly than any bard has ever told, and Camlann was only the beginning. As Lancelot returned, as Guinevere was reinstated as Queen, and as Arthur sought for one last time to heal the land that it was his birthright to protect, a brooding menace grew in strength threatening to tear the kingdom apart forever. In the last days of the Age of Magic a menace would come that none foresaw, and against whom not even the fabled Knights of the Round Table could survive. A menace known only as Merlin...
Reborn time and again throughout the ages, one soul struggles through loss and horror towards enlightenment. Sometimes hero, sometimes villain, he is always the touchstone upon which humanity will be judged, a scapegoat, a prisoner, a victim...an Everyman. This is a fantasy story told through numerous historical ages, from a medieval morality play to an impossible enlightenment prison and beyond.
So, you're a Doctor Who fan looking for a new book to read. You might be an expert on Verity Lambert and Sydney Newman, Barry Letts and Terrance Dicks, Russell T Davies and Julie Gardner...but have you ever heard of Matthew Kopelke and Witold Tietze? Why not read a Doctor Who story that you've never heard before...the story of its fans! When the series stopped production after 1989 its many followers were devastated. Spinning out of the Brisbane Doctor Who Fan Club in Australia, one group of fans decided to do something about it, making their own amateur productions. They would go on to build a strong fan base and attract the talents of professional Doctor Who writers and designers. This book chronicles their story and the story of the show itself, from the end of the classic era, through the Wilderness Years and on to the successful 2005 re-emergence. You might know everything there is to know about Doctor Who, but this book puts that into a new perspective - that of the Whovian.
The first Green Lantern story was published in 1940 in the anthology title 'All-American Comics'. All of 75 years later the series is still going strong, having grown to encompass new characters and spin-off titles along the way. This book traces the history of the series over the last seven and a half decades, detailing the characters and stories, as well as the numerous creative teams that have brought it into being. This publication also traces Green Lantern through multiple mediums, from audio to animation, from television to the silver screen. The story of Green Lantern is also the story of the DC Universe, a fictional reality that continues to grow and expand as its publications carry on. 'Green Lantern History' is an invaluable addition to any comic reader's library, and a must have item for every Green Lantern fan.
The first Green Lantern story was published in 1940 in the anthology title 'All-American Comics'. All of 75 years later the series is still going strong, having grown to encompass new characters and spin-off titles along the way. This book traces the history of the series over the last seven and a half decades, detailing the characters and stories, as well as the numerous creative teams that have brought it into being. This publication also traces Green Lantern through multiple mediums, from audio to animation, from television to the silver screen. The story of Green Lantern is also the story of the DC Universe, a fictional reality that continues to grow and expand as its publications carry on. 'Green Lantern History' is an invaluable addition to any comic reader's library, and a must have item for every Green Lantern fan.
Popular culture has often presented a mythologised version of archaeology that at times misinforms the general public about broader academic intentions. The fantastic and bizarre continue to capture the public imagination, so that while archaeological teams excavate, survey and record, they occupy the same geographic locations as ghost tour operators and seekers of the supernatural. Not only does archaeology operate within the same geography as modern mythology, but widespread access to technology, from satellite imagery to GPS data, means that enthusiastic amateurs can partake in their own investigations. With limited landscape identification training, an enthusiasm for discovery and strange cultural biases, fringe operators have utilised new technologies to justify old fallacies through variant forms of amateur archaeology.This collection draws on the wealth of work currently being undertaken by contemporary archaeologists in Australia, from rock art observations to art/archaeology experiments and even space archaeology. It explores archaeology on the edge, contextualising the fringe dwellers that operate on the periphery of accepted academia. It also looks at contemporary archaeological theory and practice in relation to these fringe operators, developing approaches toward interaction, in contrast to the more common reaction of repudiation. The relationship between the accepted centre and the outer edge in contemporary archaeological practice and theory unveils much about popular misconceptions and how archaeological spaces can be overlaid with variant mythological and cultural interpretations.
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