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The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Hardcover): Richard Stevens, Dave Raybould The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Hardcover)
Richard Stevens, Dave Raybould
R4,901 Discovery Miles 49 010 Ships in 12 - 17 working days

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Game Audio Implementation - A Practical Guide Using the Unreal Engine (Paperback): Richard Stevens, Dave Raybould Game Audio Implementation - A Practical Guide Using the Unreal Engine (Paperback)
Richard Stevens, Dave Raybould
R1,734 Discovery Miles 17 340 Ships in 12 - 17 working days

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine (c) you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover): Richard Stevens, Dave Raybould Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover)
Richard Stevens, Dave Raybould
R4,764 Discovery Miles 47 640 Ships in 12 - 17 working days

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

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