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The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Paperback) Loot Price: R1,680
Discovery Miles 16 800
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Paperback): Richard Stevens, Dave Raybould

The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Paperback)

Richard Stevens, Dave Raybould

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Loot Price R1,680 Discovery Miles 16 800 | Repayment Terms: R157 pm x 12*

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Expected to ship within 12 - 17 working days

Sound can make or break the visual experience of a video game. If you press a button, and you hear a click, you know you are playing a game, without the click, you are merely interacting with an image on the screen. Sound elevates the experience of a game, and is obviously a KEY ingredient to the success of a game. This book goes out to sound designers and music composers for games who may be able to pick up on the theories and concepts in other books, but will need the book that shows them just how to get their first demo reel done. Stevens and Raybould get right into the heart of sound design and implemention, providing real practical examples to learn from, so that composers and designers can quickly develop the skills they need to design sound and music for games. This hands-on book guides students and professionals through the whole development process of how to create and implement sound and music for games. Stevens and Raybould offer a hugely effective teaching tool to engage students: a complete set of tools and interactive tutorials that are fully tested and proven to work in a University setting. The book comes with a powerful associated web site including 20 videos (10 mins each) with screen captures, voice over and interactive commentary, several hundred sound files that designers can plug right into their own games, and a unique tutorial game level for readers to play and learn in - so that they can experience, interact, and see exactly how sounds are applied in a real game. This is the best vehicle for learning how to create compelling sound and music for games - a truly unique approach that gets designers and students up and running quickly.

General

Imprint: Focal Press
Country of origin: United Kingdom
Release date: March 2011
First published: 2011
Authors: Richard Stevens • Dave Raybould
Dimensions: 235 x 191 x 24mm (L x W x T)
Format: Paperback
Pages: 448
ISBN-13: 978-0-240-81726-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 0-240-81726-5
Barcode: 9780240817262

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