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Books > Computing & IT > Applications of computing > Image processing > Computer animation

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Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover) Loot Price: R5,238
Discovery Miles 52 380
Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover): Richard Stevens, Dave Raybould

Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover)

Richard Stevens, Dave Raybould

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Loot Price R5,238 Discovery Miles 52 380 | Repayment Terms: R491 pm x 12*

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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: July 2017
First published: 2016
Authors: Richard Stevens • Dave Raybould
Dimensions: 235 x 191 x 36mm (L x W x T)
Format: Hardcover
Pages: 486
ISBN-13: 978-1-138-42813-3
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-138-42813-2
Barcode: 9781138428133

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