Game Audio Implementation offers a unique practical approach to
learning all about game audio. If you've always wanted to hear your
sound or music in a real game then this is the book for you. Each
chapter is accompanied by its own game level where you can see the
techniques and theories in action before working through over 70
exercises to develop your own demo level. Taking you all the way
from first principles to complex interactive systems in the
industry standard Unreal Engine you'll gain the skills to implement
your sound and music along with a deep transferable knowledge of
the principles you can apply across a range of other game
development tools. The accompanying website
(www.gameaudioimplementation.com) includes: 12 downloadable
demonstration games A unique exercise level for you to develop for
your portfolio An up-to-date online bibliography with further
reading for each chapter A free sound library with hundreds of game
SFX
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