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Philanthropy, Innovation and Entrepreneurship - An Introduction (Paperback, 1st ed. 2020): Mark Dodgson, David Gann Philanthropy, Innovation and Entrepreneurship - An Introduction (Paperback, 1st ed. 2020)
Mark Dodgson, David Gann
R1,939 Discovery Miles 19 390 Ships in 10 - 15 working days

Intended as an essential introduction to philanthropy, this book provides a balanced, analytical, interdisciplinary overview of a complex, and often controversial, topic. Using case studies to illustrate the narrative, it covers everything from the history of individual, sometimes eccentric, philanthropists, to the controversies and challenges of 'philanthrocapitalism'. This book explores philanthropists and their motivations: who are they and why do they give their money away? It explains what philanthropy does: its history and scope, and the impacts it has in areas such as science and the arts. The governance of philanthropy is explored: how decisions are reached about donations and their accountability. The book addresses the major controversies surrounding philanthropy, and discusses the difficulties involved in giving and receiving, e.g. the importance of ensuring that these processes are transparent and accountable. Lastly, the book considers the future of philanthropy, especially its changing role in society and the disruptive impact of digital technologies. Given its scope, the book offers a valuable resource for researchers interested in philanthropy, innovation and entrepreneurship, the motivations for individual and corporate donations, and the business of giving in general.

Philanthropy, Innovation and Entrepreneurship - An Introduction (Hardcover, 1st ed. 2020): Mark Dodgson, David Gann Philanthropy, Innovation and Entrepreneurship - An Introduction (Hardcover, 1st ed. 2020)
Mark Dodgson, David Gann
R1,741 Discovery Miles 17 410 Ships in 12 - 17 working days

Intended as an essential introduction to philanthropy, this book provides a balanced, analytical, interdisciplinary overview of a complex, and often controversial, topic. Using case studies to illustrate the narrative, it covers everything from the history of individual, sometimes eccentric, philanthropists, to the controversies and challenges of 'philanthrocapitalism'. This book explores philanthropists and their motivations: who are they and why do they give their money away? It explains what philanthropy does: its history and scope, and the impacts it has in areas such as science and the arts. The governance of philanthropy is explored: how decisions are reached about donations and their accountability. The book addresses the major controversies surrounding philanthropy, and discusses the difficulties involved in giving and receiving, e.g. the importance of ensuring that these processes are transparent and accountable. Lastly, the book considers the future of philanthropy, especially its changing role in society and the disruptive impact of digital technologies. Given its scope, the book offers a valuable resource for researchers interested in philanthropy, innovation and entrepreneurship, the motivations for individual and corporate donations, and the business of giving in general.

Demystifying China's Innovation Machine - Chaotic Order (Hardcover): Marina Zhang, Mark Dodgson, David Gann Demystifying China's Innovation Machine - Chaotic Order (Hardcover)
Marina Zhang, Mark Dodgson, David Gann
R1,749 Discovery Miles 17 490 Ships in 10 - 15 working days

China's extraordinary economic development is explained in large part by the way it innovates. Contrary to widely held views, China's innovation machine is not created and controlled by an all-powerful government. Instead, it is a complex, interdependent system composed of various elements, involving bottom-up innovation driven by innovators and entrepreneurs and highly pragmatic and adaptive top-down policy. Using case studies of leading firms and industries, along with statistics and policy analysis, this book argues that China's innovation machine is similar to a natural ecosystem. Innovations in technology, organization, and business models resemble genetic mutations which are initially random, self-serving, and isolated, but the best fitting are selected by the market and their impacts are amplified by the innovation machine. This machine draws on China's multitude manufacturers, supply chains, innovation clusters, and digitally literate population, connected through super-sized digital platforms. China's innovation suffers from a lack of basic research and reliance upon certain critical technologies from overseas, yet its scale (size) and scope (diversity) possess attributes that make it self-correcting and stronger in the face of challenges. China's innovation machine is most effective in a policy environment where the market prevails; policy intervention plays a significant role when market mechanisms are premature or fail. The future success of China's innovation will depend on continuing policy pragmatism, mass innovation, and entrepreneurship, and the development of the 'new infrastructures'.

Innovation: A Very Short Introduction (Paperback, 2nd Revised edition): Mark Dodgson, David Gann Innovation: A Very Short Introduction (Paperback, 2nd Revised edition)
Mark Dodgson, David Gann
R275 R222 Discovery Miles 2 220 Save R53 (19%) Ships in 9 - 15 working days

What is innovation? How is innovation used in business? How can we use it to succeed? Innovation, the ways ideas are made valuable, plays an essential role in economic and social development, and is an increasingly topical issue. Over the last 150 years our world has hit an accelerated rate of transformation. From aeroplanes to television and penicillin, and from radios to frozen food and digital money, the fruits of innovation surround us. This Very Short Introduction looks at what innovation is and why it affects us so profoundly. It examines how it occurs, who stimulates it, how it is pursued, and what its outcomes are, both positive and negative. Considering innovation today, and discussing future disruptive technologies such as AI, which have important implications for work and employment, Mark Dodgson and David Gann consider the extent to which our understanding of innovation has developed over the past century and how it might be used to interpret the global economy. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.

Think, Play, Do - Technology, Innovation, and Organization (Hardcover, New): Mark Dodgson, David Gann, Ammon Salter Think, Play, Do - Technology, Innovation, and Organization (Hardcover, New)
Mark Dodgson, David Gann, Ammon Salter
R7,563 Discovery Miles 75 630 Ships in 10 - 15 working days

The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call 'innovation technology'. This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively, innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new 'craft' skills to realize the possibilities created by the new 'code'. The book outlines a new way of thinking about innovation. Traditional definitions of 'research', 'development' and 'engineering', imply a progressive linearity which doesn't exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London's traffic congestion charge and the stabilization of the leaning tower of Pisa.

Think, Play, Do - Technology, Innovation, and Organization (Paperback): Mark Dodgson, David Gann, Ammon Salter Think, Play, Do - Technology, Innovation, and Organization (Paperback)
Mark Dodgson, David Gann, Ammon Salter
R2,009 Discovery Miles 20 090 Ships in 10 - 15 working days

The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call 'innovation technology'. This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively, innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new 'craft' skills to realize the possibilities created by the new 'code'. The book outlines a new way of thinking about innovation. Traditional definitions of 'research', 'development' and 'engineering', imply a progressive linearity which doesn't exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London's traffic congestion charge and the stabilization of the leaning tower of Pisa.

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