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Told over a series of daily journal logs, One-Week Dungeons:
Diaries of a Seven-Day Roguelike Challenge chronicles the journeys
of eleven 7DRL participants as they race to build their dream games
before the clock expires.
In 1980, computers were instruments of science and mathematics,
military secrets and academia. Stern administrators lorded over
sterile university laboratories and stressed one point to the
wide-eyed students privileged enough to set foot within them:
Computers were not toys. Defying authority, hackers seized control
of monolithic mainframes to create a new breed of computer game:
the roguelike, cryptic and tough-as-nails adventures drawn from
text-based symbols instead of state-of-the-art 3D graphics. Despite
their visual simplicity, roguelike games captivate thousands of
players around the world. From the author of the bestselling Stay
Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and
Other Roguelikes Changed the Course of Video Games introduces you
to the visionaries behind some of the most popular roguelikes of
all time and shows how their creations paved the way for the
blockbuster videogames of today-and beyond.
Told over a series of daily journal logs, One-Week Dungeons:
Diaries of a Seven-Day Roguelike Challenge chronicles the journeys
of eleven 7DRL participants as they race to build their dream games
before the clock expires.
a collection of interviews from renowned author, David L. Craddock
Game Dev Stories: Interviews About Game Development and Culture
Volumes 1 and 2 are a collection of interviews from renowned author
David L. Craddock as he explores all corners of the video game
industry. Collected from the author's archives, Game Dev Stories
gathers conversations with individuals from all corners of the
industry: Who they are, the paths they paved, and their
contributions to this multibillion-dollar industry. This text
offers viewpoints from well-known individuals like John Romero, Tom
Hall, and Matt Householder. From artists and writers to programmers
and designers, Game Dev Stories offers amazing insights and
understanding to what occurs behind the screens of your favorite
games and may help inspire future game developers in pursuing their
dreams. Author Bio David L. Craddock writes fiction, nonfiction,
and grocery lists. He is the author of over a dozen nonfiction
books about video game development and culture, including the
bestselling Stay Awhile and Listen series, Arcade Perfect: How
Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the
Living Room, and fiction for young adults, including The Dumpster
Club and Heritage: Book One of the Gairden Chronicles. Find him
online @davidlcraddock on Twitter.
a collection of interviews from renowned author, David L. Craddock
Game Dev Stories: Interviews About Game Development and Culture
Volumes 1 and 2 are a collection of interviews from renowned author
David L. Craddock as he explores all corners of the video game
industry. Collected from the author's archives, Game Dev Stories
gathers conversations with individuals from all corners of the
industry: Who they are, the paths they paved, and their
contributions to this multibillion-dollar industry. This text
offers viewpoints from well-known individuals like John Romero, Tom
Hall, and Matt Householder. From artists and writers to programmers
and designers, Game Dev Stories offers amazing insights and
understanding to what occurs behind the screens of your favorite
games and may help inspire future game developers in pursuing their
dreams. Author Bio David L. Craddock writes fiction, nonfiction,
and grocery lists. He is the author of over a dozen nonfiction
books about video game development and culture, including the
bestselling Stay Awhile and Listen series, Arcade Perfect: How
Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the
Living Room, and fiction for young adults, including The Dumpster
Club and Heritage: Book One of the Gairden Chronicles. Find him
online @davidlcraddock on Twitter.
In 1980, computers were instruments of science and mathematics,
military secrets and academia. Stern administrators lorded over
sterile university laboratories and stressed one point to the
wide-eyed students privileged enough to set foot within them:
Computers were not toys. Defying authority, hackers seized control
of monolithic mainframes to create a new breed of computer game:
the roguelike, cryptic and tough-as-nails adventures drawn from
text-based symbols instead of state-of-the-art 3D graphics. Despite
their visual simplicity, roguelike games captivate thousands of
players around the world. From the author of the bestselling Stay
Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and
Other Roguelikes Changed the Course of Video Games introduces you
to the visionaries behind some of the most popular roguelikes of
all time and shows how their creations paved the way for the
blockbuster videogames of today-and beyond.
Around the world, millions of people hijack cars in Grand Theft
Auto, role play fantastical heroes in World of WarCraft, and crush
candy on phones as small as wallets yet nearly as powerful as
desktop computers. But long before video games became a
multi-billion-dollar industry, two hackers invented the Apple II, a
PC that contained less memory than the average Microsoft Word
document and bowled over consumers by displaying four colors at
once. Some users tapped its resources to design productivity
software. Others devised some of the most influential games of all
time. From the perils along the Oregon Trail and the exploits of
Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of
Persia's trap-filled labyrinth, Break Out recounts the making of
some of the Apple II's most iconic games, illustrates how they
informed the games we play today, and tells the stories of the
pioneers who made them.
Game Dev Stories: Interviews About Game Development and Culture
Volumes 1 and 2 are a collection of interviews from renowned author
David L. Craddock as he explores all corners of the video game
industry. Collected from the author's archives, Game Dev Stories
gathers conversations with individuals from all corners of the
industry: Who they are, the paths they paved, and their
contributions to this multibillion-dollar industry. This text
offers viewpoints from well-known individuals like John Romero, Tom
Hall, and Matt Householder. From artists and writers to programmers
and designers, Game Dev Stories offers amazing insights and
understanding to what occurs behind the screens of your favorite
games and may help inspire future game developers in pursuing their
dreams.
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