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Rediscovering Russia in Asia - Siberia and the Russian Far East (Paperback): Stephen Kotkin, David Wolff Rediscovering Russia in Asia - Siberia and the Russian Far East (Paperback)
Stephen Kotkin, David Wolff
R1,203 Discovery Miles 12 030 Ships in 12 - 17 working days

This work presents a trans-Siberian expedition to rediscover the peoples, cultures and riches of Russia's eastern frontiers. It addresses such questions as: who are the people of the region?; have they a distinct culture?; and does the area have a future as part of the Pacific Rim?

To the Harbin Station - The Liberal Alternative in Russian Manchuria, 1898-1914 (Hardcover, 804th): David Wolff To the Harbin Station - The Liberal Alternative in Russian Manchuria, 1898-1914 (Hardcover, 804th)
David Wolff; Foreword by Nicholas V. Riasanovsky
R1,736 R1,607 Discovery Miles 16 070 Save R129 (7%) Ships in 12 - 17 working days

In 1898, near the projected intersection of the Chinese Eastern Railroad (the last leg of the Trans-Siberian) and China's Sungari River, Russian engineers founded the city of Harbin. Between the survey of the site and the profound dislocations of the 1917 revolution, Harbin grew into a bustling multiethnic urban center with over 100,000 inhabitants. In this area of great natural wealth, Russian, Chinese, Japanese, Korean, and American ambitions competed and converged, and sometimes precipitated vicious hostilities.
Drawing on the archives, both central and local, of seven countries, this history of Harbin presents multiple perspectives on Imperial Russia's only colony. The Russian authorities at Harbin and their superiors in St. Petersburg intentionally created an urban environment that was tolerant not only toward their Chinese host, but also toward different kinds of "Russians." For example, in no other city of the Russian Empire were Jews and Poles, who were numerous in Harbin, encouraged to participate in municipal government. The book reveals how this liberal Russian policy changed the face and fate of Harbin.
As the history of Harbin unfolds, the narrative covers a wide range of historiographic concerns from several national histories. These include: the role of the Russian finance minister Witte, the building of the Trans-Siberian Railroad, the origins of Stolypin's reforms, the development of Siberia and the Russian Far East, the 1905 Revolution, the use of ethnicity as a tool of empire, civil-military conflict, strategic area studies, Chinese nationalism, the Japanese decision for war against the Russians, Korean nationalism in exile, and the rise of the soybean as an international commodity. In all these concerns, Harbin was a vibrant source of creative, unorthodox policy and turbulent economic and political claims.

OpenGL 4 Shading Language Cookbook - Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition... OpenGL 4 Shading Language Cookbook - Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition (Paperback, 3rd Revised edition)
David Wolff
R1,277 Discovery Miles 12 770 Ships in 10 - 15 working days

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learn Compile, debug, and communicate with shader programs Use compute shaders for physics, animation, and general computing Learn about features such as shader storage buffer objects and image load/store Utilize noise in shaders and learn how to use shaders in animations Use textures for various effects including cube maps for reflection or refraction Understand physically based reflection models and the SPIR-V Shader binary Learn how to create shadows using shadow maps or shadow volumes Create particle systems that simulate smoke, fire, and other effects Who this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

Others (Paperback): David Wolff Others (Paperback)
David Wolff
R359 Discovery Miles 3 590 Ships in 10 - 15 working days
OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition): David Wolff OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition)
David Wolff
R1,504 Discovery Miles 15 040 Ships in 10 - 15 working days

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.

Knotcher Land (Paperback): David Wolff Knotcher Land (Paperback)
David Wolff
R357 Discovery Miles 3 570 Ships in 10 - 15 working days

Knotcher Land is a novel about a race of beings that are in conflict with each other and the planet they inhabit. The origin of these beings in Knotcher Land is a mystery. A natural kingdom on the planet considers them too dangerous to stay, and demands that they leave or perish. In spite of the beings' advanced intelligence and technology, the natural kingdom prevails, and forces a showdown and departure.

OpenGL 4.0 Shading Language Cookbook (Paperback): David Wolff OpenGL 4.0 Shading Language Cookbook (Paperback)
David Wolff
R1,351 Discovery Miles 13 510 Ships in 10 - 15 working days
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