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Contemporary Issues in Lifelong Learning (Paperback, Ed): Vicky Duckworth, Jonathan Tummons Contemporary Issues in Lifelong Learning (Paperback, Ed)
Vicky Duckworth, Jonathan Tummons
R802 Discovery Miles 8 020 Ships in 12 - 17 working days

This book provides an up-to-date and critical analysis of contemporary issues and debates in the lifelong learning sector (LLS)The themes are presented in an accessible format, and are underpinned by recent research as well as policy analysis. The authors examine significant issues in the LLS today including inclusive practice, the employability agenda, the curriculum in the LLS and research-led teaching. There are practical strategies and reflective tasks that encourage readers to become critical, questioning practitioners. Other helpful features include: Learning outcomes at the beginning of each chapterLinks to QTLS standardsCase studies End of chapter summariesFurther reading and useful websites It is essential reading for trainees on QTLS programmes and is also important reading for education students and qualified staff undertaking CPD.

Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020,... Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings (Paperback, 1st ed. 2021)
Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan
R1,565 Discovery Miles 15 650 Ships in 10 - 15 working days

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

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