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jQuery - Novice to Ninja 2e (Paperback, 2 New Ed): Earle Castledine, Craig Sharkie jQuery - Novice to Ninja 2e (Paperback, 2 New Ed)
Earle Castledine, Craig Sharkie
R1,018 R844 Discovery Miles 8 440 Save R174 (17%) Ships in 10 - 15 working days

jQuery: Novice to Ninja, 2nd Edition is the perfect book to jump-start your journey into jQuery. You'll learn all the basics, so you'll be able to truly appreciate the power of this JavaScript framework. Then you'll move on to more advanced techniques, such as plugin development and the creation of almost every conceivable UI widget. * A practical, hands-on guide to using jQuery * Ready-to-use best practice solutions * Includes complete working code * Fully updated for jQuery 1.6

Jump Start CoffeeScript (Paperback): Earle Castledine Jump Start CoffeeScript (Paperback)
Earle Castledine
R604 R503 Discovery Miles 5 030 Save R101 (17%) Ships in 10 - 15 working days

A practical and concise introduction to CoffeeScript, a programming language that compiles into JavaScript and that makes working with JavaScript easier. The book lays out the basics of the language, its syntax, and the interesting features that set it apart from JavaScript. It should satisfy anyone with an intermediate level of understanding of JavaScript who needs a conceptual and practical introduction to CoffeeScript.The book is based around a practical project, leading you through the building of a simple HTML-based 2D game, and explaining the language's philosophy, syntax, and features step-by-step along the way. You'll be able to see results on-screen from the very beginning, starting with a simple JavaScript drawing function transformed into CoffeeScript. The game's code is based on well- understood principles and prior art, using common, simple programming patterns that are easy to grasp while also demonstrating CoffeeScript's expressiveness.This is a fun and fast-paced book that rewards you for each completed step with interesting game features. You will finish the book with the sense of accomplishment that comes from building something fun, as well as having gained a solid understanding of CoffeeScript and an interest in exploring its more advanced features.

Build Mobile Websites and Apps for Smart Devices (Paperback): Earle Castledine, Myles Eftos, Max Wheeler Build Mobile Websites and Apps for Smart Devices (Paperback)
Earle Castledine, Myles Eftos, Max Wheeler
R1,048 Discovery Miles 10 480 Ships in 10 - 15 working days

Build Mobile Websites and Apps for Smart Devices is a practical guide for front-end web designers and developers. Youa (TM)ll discover a fun and fresh approach to mobile web design and development, with enormous scope for opportunity.

Mobile web development is changing rapidly, with a greater emphasis on modern touch-screen smartphones. By following the advice in this book, you can be sure youa (TM)re learning the skills you need to make the most of this new technology.

Youa (TM)ll learn how to:

Design effective interfaces for modern devicesUse HTML5 and CSS3 to build fast, responsive layouts that look great on every device Use JavaScript to create a native feel with transitions, touch and swipe events, animations, and moreIntroduces PhoneGap and shows readers how to add native functionally to their web app with easeLeverage APIs to take advantage of built-in device functionalityUse PhoneGap to turn your web app into a native app for iOS, Android, BlackBerry, and other platformsa "and sell it online

And lots more...

HTML5 Games - Novice to Ninja - Create Smash Hit Games in HTML5 (Paperback): Earle Castledine HTML5 Games - Novice to Ninja - Create Smash Hit Games in HTML5 (Paperback)
Earle Castledine
R1,067 R893 Discovery Miles 8 930 Save R174 (16%) Ships in 10 - 15 working days

This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot-em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more

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