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Showing 1 - 17 of 17 matches in All Departments

The Dots and Boxes Game - Sophisticated Child's Play (Paperback, illustrated edition): Elwyn R. Berlekamp The Dots and Boxes Game - Sophisticated Child's Play (Paperback, illustrated edition)
Elwyn R. Berlekamp
R947 Discovery Miles 9 470 Ships in 10 - 15 working days

The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or "boxes" has long been considered merely a child's game. In this book, however, the author reveals the surprising complexity of the game, along with advanced strategies that will allow the reader to win at any level of gameplay desired. This book is an essential guide to the game of Dots-and-Boxes and its mathematical underpinnings. Chapters of strategy are interspersed with dozens of sample problems and their solutions. Furthermore, the strategies can be applied to several other games, such as Strings-and-Coins and Nimstring.

Algebraic Coding Theory (Revised Edition) (Hardcover, Revised edition): Elwyn R. Berlekamp Algebraic Coding Theory (Revised Edition) (Hardcover, Revised edition)
Elwyn R. Berlekamp
R4,307 Discovery Miles 43 070 Ships in 18 - 22 working days

This is the revised edition of Berlekamp's famous book, 'Algebraic Coding Theory', originally published in 1968, wherein he introduced several algorithms which have subsequently dominated engineering practice in this field. One of these is an algorithm for decoding Reed-Solomon and Bose-Chaudhuri-Hocquenghem codes that subsequently became known as the Berlekamp-Massey Algorithm. Another is the Berlekamp algorithm for factoring polynomials over finite fields, whose later extensions and embellishments became widely used in symbolic manipulation systems. Other novel algorithms improved the basic methods for doing various arithmetic operations in finite fields of characteristic two. Other major research contributions in this book included a new class of Lee metric codes, and precise asymptotic results on the number of information symbols in long binary BCH codes.Selected chapters of the book became a standard graduate textbook.Both practicing engineers and scholars will find this book to be of great value.

Winning Ways for Your Mathematical Plays, Volume 3 (Hardcover, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays, Volume 3 (Hardcover, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R5,080 Discovery Miles 50 800 Ships in 10 - 15 working days

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares

Winning Ways for Your Mathematical Plays, Volume 4 (Hardcover, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays, Volume 4 (Hardcover, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R5,626 Discovery Miles 56 260 Ships in 10 - 15 working days

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.

Winning Ways for Your Mathematical Plays, Volume 2 (Paperback, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays, Volume 2 (Paperback, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R1,824 Discovery Miles 18 240 Ships in 9 - 17 working days

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World

Winning Ways for Your Mathematical Plays - Volume 1 (Paperback, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays - Volume 1 (Paperback, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R2,006 Discovery Miles 20 060 Ships in 9 - 17 working days

This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.

Winning Ways for Your Mathematical Plays, Volume 4 (Paperback, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays, Volume 4 (Paperback, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R1,860 Discovery Miles 18 600 Ships in 10 - 15 working days

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.

Winning Ways for Your Mathematical Plays, Volume 3 (Paperback, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays, Volume 3 (Paperback, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R2,157 Discovery Miles 21 570 Ships in 10 - 15 working days

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares

Winning Ways for Your Mathematical Plays, Volume 2 (Hardcover, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays, Volume 2 (Hardcover, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R5,484 Discovery Miles 54 840 Ships in 10 - 15 working days

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World

Winning Ways for Your Mathematical Plays - Volume 1 (Hardcover, 2nd edition): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Winning Ways for Your Mathematical Plays - Volume 1 (Hardcover, 2nd edition)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R5,636 Discovery Miles 56 360 Ships in 10 - 15 working days

This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.

The Mathemagician and Pied Puzzler - A Collection in Tribute to Martin Gardner (Hardcover): Elwyn R. Berlekamp, Tom Rodgers The Mathemagician and Pied Puzzler - A Collection in Tribute to Martin Gardner (Hardcover)
Elwyn R. Berlekamp, Tom Rodgers
R3,234 Discovery Miles 32 340 Ships in 10 - 15 working days

This volume comprises an imaginative collection of pieces created in tribute to Martin Gardner. Perhaps best known for writing Scientific American's "Mathematical Games" column for years, Gardner used his personal exuberance and fascination with puzzles and magic to entice a wide range of readers into a world of mathematical discovery. This tribute therefore contains pieces as widely varied as Gardner's own interests, ranging from limericks to lengthy treatises, from mathematical journal articles to personal stories. This book makes a charming and unusual addition to any personal library. Selected papers: - The Odyssey of the Figure Eight Puzzle by Stewart Coffin - Block-Packing Jambalaya by Bill Cutler - O'Beirne's Hexiamond by Richard K. Guy - Biblical Ladders by Donald E. Knuth - Three Limericks: On Space, Time and Speed by Tim Rowett.

A Survey of Algebraic Coding Theory - Lectures Held at the Department of Automation and Information, July 1970 (Paperback, 1970... A Survey of Algebraic Coding Theory - Lectures Held at the Department of Automation and Information, July 1970 (Paperback, 1970 ed.)
Elwyn R. Berlekamp
R1,356 Discovery Miles 13 560 Ships in 18 - 22 working days
The Dots and Boxes Game - Sophisticated Child's Play (Hardcover): Elwyn R. Berlekamp The Dots and Boxes Game - Sophisticated Child's Play (Hardcover)
Elwyn R. Berlekamp
R5,608 Discovery Miles 56 080 Ships in 10 - 15 working days

The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or "boxes" has long been considered merely a child's game. In this book, however, the author reveals the surprising complexity of the game, along with advanced strategies that will allow the reader to win at any level of gameplay desired. This book is an essential guide to the game of Dots-and-Boxes and its mathematical underpinnings. Chapters of strategy are interspersed with dozens of sample problems and their solutions. Furthermore, the strategies can be applied to several other games, such as Strings-and-Coins and Nimstring.

Gewinnen Strategien Fur Mathematische Spiele - Band 2 Baumchen-Wechsle-Dich (German, Paperback, 1986 ed.): Maria Remenyi Gewinnen Strategien Fur Mathematische Spiele - Band 2 Baumchen-Wechsle-Dich (German, Paperback, 1986 ed.)
Maria Remenyi; Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R1,498 Discovery Miles 14 980 Ships in 18 - 22 working days

Im zweiten Band, Baumchen-wechsle-dich" geht es vorwiegend um verschiedene Formen zusammengesetzter Spiele.

Gewinnen Strategien Fur Mathematische Spiele - Band 1 Von Der Pike Auf (German, Paperback, 1985 ed.): Gerta Seiffert Gewinnen Strategien Fur Mathematische Spiele - Band 1 Von Der Pike Auf (German, Paperback, 1985 ed.)
Gerta Seiffert; Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
R1,747 Discovery Miles 17 470 Ships in 18 - 22 working days

2 3 5 7 d =1 4 6 d =1 2 3 4 5 6 7 3 3 d d d d 1 2 1 2 00 01 002 04 10 05 05 05 01 11 05 002 II 002 051 02 02 022 12 024 026 03 02 022 022 034 06 06 13 022 07 04 017 04 017 044 045 14 05 051 15 05 054 055 51 51 06 06 06 06 064 064 064 16 07 07 07 07 44 44 44 44 17 57 45 20 31 71 05 30 05 05 05 05 05 05 05 31 21 05 71 204 205 206 207 31 71 71 31 71 71 22 22 26 26 224 226 32 32 72 72 324 72 72 23 22 26 224 224 226 226 33 26 26 26 26 24 71 05 71 244 245 34 34 342 344 346 25 71 05 71 244 245 244 245 35 4-3 75 75 26 26 26 26 264 264 264 36 36 362 364 366 264 27 26 26 26 264 264 264 37 332 64 40 07 07 07 404 404 404 50 05 05 05 05 05 05 05 41 17 173 173 414 416 51 51 512 51 51 157 157 42 07 07 07 404 404 404 404 52 52 52 52 524 524 524 43 17 173 173 414 414 416 416 53 53 532 57 57 536

Gewinnen Strategien fur Mathematische Spiele (German, Paperback, 1985 ed.): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Gewinnen Strategien fur Mathematische Spiele (German, Paperback, 1985 ed.)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy; Translated by Jacobs
R1,101 Discovery Miles 11 010 Ships in 10 - 15 working days

Der vierte Band ,,Solitairspiele" behandelt Ein-Personen-Spiele mit Ausnahme von Schach, Go etc. Ein Hauptteil ist dem beruhmten ,,Game of Life" gewidmet.

Gewinnen Strategien Fur Mathematische Spiele (German, Paperback, 1986 ed.): Elwyn R. Berlekamp, John H. Conway, Richard K. Guy Gewinnen Strategien Fur Mathematische Spiele (German, Paperback, 1986 ed.)
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy; Translated by Maria Remenyi
R1,538 Discovery Miles 15 380 Ships in 18 - 22 working days

Der dritte Band ,,Fallstudien" bietet eine Fulle von speziellen Beispielen.

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