|
|
Showing 1 - 4 of
4 matches in All Departments
This updated bestseller provides an introduction to programming
interactive computer graphics, with an emphasis on game development
using DirectX 12. The book is divided into three main parts: basic
mathematical tools, fundamental tasks in Direct3D, and techniques
and special effects. It shows how to use new Direct12 features such
as command lists, pipeline state objects, descriptor heaps and
tables, and explicit resource management to reduce CPU overhead and
increase scalability across multiple CPU cores. The book covers
modern special effects and techniques such as hardware
tessellation, writing compute shaders, ambient occlusion,
reflections, normal and displacement mapping, shadow rendering, and
character animation. Includes a companion DVD with code and
figures. eBook Customers: Companion files are available for
downloading with order number/proof of purchase by writing to the
publisher at [email protected]. Features: Provides an
introduction to programming interactive computer graphics, with an
emphasis on game development using DirectX 12 Uses new Direct3D 12
features to reduce CPU overhead and take advantage of multiple CPU
cores Contains detailed explanations of popular real-time game
effects Includes a DVD with source code and all the images
(including 4-color) from the book Learn advance rendering
techniques such as ambient occlusion, real-time reflections, normal
and displacement mapping, shadow rendering, programming the
geometry shader, and character animation Covers a mathematics
review and 3D rendering fundamentals such as lighting, texturing,
blending and stenciling Use the end-of-chapter exercises to test
understanding and provide experience with DirectX 12
This updated bestseller provides an introduction to programming
interactive computer graphics, with an emphasis on game development
using DirectX 11. The book is divided into three main parts: basic
mathematical tools, fundamental tasks in Direct3D, and techniques
and special effects. It includes new Direct3D 11 features such as
hardware tessellation, the compute shader, dynamic shader linkage
and covers advanced rendering techniques such as screen-space
ambient occlusion, level-of-detail handling, cascading shadow maps,
volume rendering, and character animation. Includes a companion
CD-ROM with code and figures. eBook Customers: Companion files are
available for downloading with order number/proof of purchase by
writing to the publisher at [email protected].
|
Red Storm (Paperback)
Ruth Younger, Sandy Bullock; Frank Luna
|
R418
Discovery Miles 4 180
|
Ships in 18 - 22 working days
|
American Commander "Mac" MacTavish and his international team of
scientists and engineers are wrapping up an eighteen-month mission
at Mars Base. Without warning, all communication with Earth is
mysteriously lost. Mac's egotistical science chief discovers that a
massive solar flare has impacted Earth, causing catastrophic damage
and most likely political and social upheaval. Unsure if it is safe
to return home, Mac decides to wait for the arrival of the Mars 3
spacecraft and the relief crew already en route from Earth. After
several weeks with no communication, Mars 3 lands nearby, showing
no signs of life. Expecting a grisly scene, Mac enters the lifeless
lander, but he is stunned and horrified by what he discovers. Are
Mac and his crew the sole survivors of a galactic solar catastrophe
or something more sinister? Now it is up to him to discover the
truth in the midst of this Red Storm.
Foundations of Mathematics offers the university student or
interested reader a unique reference book by covering the basics of
algebra, trigonometry, geometry, and calculus. There are many
instances in the book to demonstrate the interplay and
interconnectedness of these topics. The book presents definitions
and examples throughout for clear, easy learning. Numerous
exercises are included at the ends of the chapters, and readers are
encouraged to complete all of them as an essential part of working
through the book. It offers a unique experience for readers to
understand different areas of mathematics in one clear, concise
text. Instructors' resources are available upon adoption. Features:
Covers the basics of algebra, trigonometry, geometry, and calculus
Includes all of the mathematics needed to learn calculus
Demonstrates the interplay and interconnectedness of these topics
Uses numerous examples and exercises to reinforce concepts
|
You may like...
Warbreaker
Brandon Sanderson
Paperback
(2)
R334
R309
Discovery Miles 3 090
|