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Introduction to 3D Game Programming w DirectX11 (Paperback) Loot Price: R1,340
Discovery Miles 13 400
You Save: R242 (15%)

Introduction to 3D Game Programming w DirectX11 (Paperback)

Frank Luna

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List price R1,582 Loot Price R1,340 Discovery Miles 13 400 | Repayment Terms: R126 pm x 12* You Save R242 (15%)

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

General

Imprint: Mercury Learning & Information
Country of origin: United States
Release date: February 2012
First published: February 2012
Authors: Frank Luna
Dimensions: 227 x 178 x 43mm (L x W x T)
Format: Paperback • CD  CD
Pages: 864
ISBN-13: 978-1-936420-22-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-936420-22-8
Barcode: 9781936420223

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