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Mixed Reality and Gamification for Cultural Heritage (Paperback, Softcover reprint of the original 1st ed. 2017): Marinos... Mixed Reality and Gamification for Cultural Heritage (Paperback, Softcover reprint of the original 1st ed. 2017)
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis
R4,542 Discovery Miles 45 420 Ships in 10 - 15 working days

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Advances in Computer Graphics - 39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12-16,... Advances in Computer Graphics - 39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12-16, 2022, Proceedings (Paperback, 1st ed. 2022)
Nadia Magnenat-Thalmann, Jian Zhang, Jinman Kim, George Papagiannakis, Bin Sheng, …
R2,776 Discovery Miles 27 760 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12-16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They were organized in topical sections as follows: image analysis & processing; graphs & networks; estimation & feature matching; 3d reconstruction; rendering & animation; detection & recognition; colors, paintings & layout; synthesis & generation; ar & user interfaces; medical imaging; segmentation; object detection; image attention & perception; and modeling & simulation.

Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021,... Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings (Paperback, 1st ed. 2021)
Nadia Magnenat-Thalmann, Victoria Interrante, Daniel Thalmann, George Papagiannakis, Bin Sheng, …
R3,352 Discovery Miles 33 520 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Empowering Novel Geometric Algebra for Graphics and Engineering - 7th International Workshop, ENGAGE 2022, Virtual Event,... Empowering Novel Geometric Algebra for Graphics and Engineering - 7th International Workshop, ENGAGE 2022, Virtual Event, September 12, 2022, Proceedings (1st ed. 2023)
Eckhard Hitzer, George Papagiannakis, Petr Vasik
R1,467 Discovery Miles 14 670 Ships in 12 - 17 working days

This book constitutes the proceedings of the Workshop Empowering Novel Geometric Algebra for Graphics and Engineering, ENGAGE 2022, held in conjunction with Computer Graphics International conference, CGI 2022, which took place virtually, in September 2022. The 10 full papers included in this volume were carefully reviewed and selected from 12 submissions. The workshop focused specifically on important aspects of geometric algebra including algebraic foundations, digitized transformations, orientation, conic fitting, protein modelling, digital twinning, and multidimensional signal processing.

Advances in Computer Graphics - 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23,... Advances in Computer Graphics - 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020, Proceedings (Paperback, 1st ed. 2020)
Nadia Magnenat-Thalmann, Constantine Stephanidis, Enhua Wu, Daniel Thalmann, Bin Sheng, …
R3,298 Discovery Miles 32 980 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.

Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017): Marinos Ioannides, Nadia Magnenat-Thalmann,... Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017)
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis
R3,599 Discovery Miles 35 990 Ships in 10 - 15 working days

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

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