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Spark, The - How to Ignite and Lead Business Creativity (Paperback): Greg Orme Spark, The - How to Ignite and Lead Business Creativity (Paperback)
Greg Orme
R434 Discovery Miles 4 340 Ships in 10 - 15 working days

Includes interviews with Gail Rebuck (CEO of Penguin Random House), Sir John Hegarty (Founder of BBH) and Stuart Murphy (Director of Entertainment Channels atSky) Def: Spark (n) - an elusive moment when a new idea strikes that has the potential to transform the way you do business. Big or small, new ideas are the lifeblood of all successful businesses. They are responsible for higher profits, quicker growth and game-changing innovations. But how do you foster a creative culture, nurture new ideas and manage the people behind the electricity? The Spark answers these questions and more, unravelling the mystique around business creativity and offering 10 practical steps to building an innovative team and becoming an inspiring creative leader.

The Human Edge - How Curiosity and Creativity Are Your Superpowers in a World of AI (Paperback): Greg Orme The Human Edge - How Curiosity and Creativity Are Your Superpowers in a World of AI (Paperback)
Greg Orme
Sold By Aristata Bookshop - Fulfilled by Loot
R304 Discovery Miles 3 040 Ships in 4 - 6 working days

The world is spinning so fast it’s difficult to keep up. Two hundred and fifty years ago the Industrial Revolution replaced our arms and legs at work. The fourth Industrial Revolution is now replacing our brains. This technological shift is engulfing organisations and people. It’s challenging the very essence of what it means to be human.

Daily news headlines pose existential questions that used to belong in the pages of science fiction: Will a machine take my job? Are we becoming cyborgs? What happens when supercomputers become self-aware? If we can’t compete with artificial intelligence, what’s left?
 
Innovation guru Greg Orme provides a helpful, funny and supportive shove in the right direction. He explores the skills you need to survive and thrive in a world of artificial intelligence. He urges you to stop competing, and instead do things machines can’t. To become a more human, human.
 
This is a practical toolkit to master three intrinsically human ‘super powers’:

  1. To ignite your innate CURIOSITY in a world of accelerating change…
  2. To rediscover your CREATIVITY to produce an avalanche of game-changing ideas…
  3. To develop CONNECTIVITY to kindle the passion, persistence and insights to successfully engage fellow humans to turn human creativity into business innovation.
 
These career-enhancing capabilities have been identiąed in Orme’s work with business managers and organisations across the globe. They draw upon the latest psychological and neuroscience research, the unique philosophies of successful entrepreneurs, the practises of the world’s most innovative companies, as well as the habits of great artists, designers and scientists.
 
Learn how to surf, rather than sink, in the waves of the Fourth Industrial Revolution. Become an authentic future-ąt human, in a world of artiącial intelligence.
Why we must go to Mars - The King's Valley (Paperback): Peter K Ness Why we must go to Mars - The King's Valley (Paperback)
Peter K Ness; Greg Orme
R554 Discovery Miles 5 540 Ships in 18 - 22 working days

This book presents new evidence of possible artifacts on Mars focusing on an area called the King's Valley. This contains the Crowned Face, seen on the cover of this book. There are 24 Faces in this Valley with varying amounts of plausibility. By using a statistical method based on similarities between these faces a proof of artificiality is offered. The book also discusses what happens after artificiality is proven for artifacts on Mars, how an archeological expedition could be mounted, where it would land in the area, a possible cave nearby suitable for a base, and how the various archeological disciplines could be adapted to study alien ruins. The book has four never seen before faces on Mars all in a small area in this valley. The odds against this occurring by chance are truly astronomical. This is the first book in a four part series which will examine in depth fifteen different sites on Mars with possible artifacts.

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