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Archaeology has been historically reluctant to embrace the subject
of agent-based simulation, since it was seen as being used to
"re-enact" and "visualize" possible scenarios for a wider
(generally non-scientific) audience, based on scarce and fuzzy
data. Furthermore, modelling "in exact terms" and programming as a
means for producing agent-based simulations were simply beyond the
field of the social sciences.
Archaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to "re-enact" and "visualize" possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data. Furthermore, modeling "in exact terms" and programming as a means for producing agent-based simulations were simply beyond the field of the social sciences. This situation has changed quite drastically with the advent of the internet age: Data, it seems, is now ubiquitous. Researchers have switched from simply collecting data to filtering, selecting and deriving insights in a cybernetic manner. Agent-based simulation is one of the tools used to glean information from highly complex excavation sites according to formalized models, capturing essential properties in a highly abstract and yet spatial manner. As such, the goal of this book is to present an overview of techniques used and work conducted in that field, drawing on the experience of practitioners.
In 2004 the Austrian village of Hallstatt hosted the first Symposium on Hallstatt textiles, the proceedings of which are published here. Divided into three sections, the detailed and well-illustrated papers focus on material recovered from sites in Hallstatt itself, discuss the results of experimental archaeology and consider textile evidence from neighbouring Iron Age and La Tene sites in, for example, Italy, Slovakia and Moravia. The papers are all presented in both English and German and are followed by colour photographs of some of these remarkable and complex pieces of cloth.
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