0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Life-Like Characters - Tools, Affective Functions, and Applications (Hardcover, 2004 ed.): Helmut Prendinger, Mitsuru Ishizuka Life-Like Characters - Tools, Affective Functions, and Applications (Hardcover, 2004 ed.)
Helmut Prendinger, Mitsuru Ishizuka
R4,334 Discovery Miles 43 340 Ships in 10 - 15 working days

Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology.

Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Life-Like Characters - Tools, Affective Functions, and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2004):... Life-Like Characters - Tools, Affective Functions, and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2004)
Helmut Prendinger, Mitsuru Ishizuka
R4,301 Discovery Miles 43 010 Ships in 10 - 15 working days

For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Intelligent Virtual Agents - 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008, Proceedings (Paperback,... Intelligent Virtual Agents - 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008, Proceedings (Paperback, 2008 ed.)
Helmut Prendinger, James Lester, Mitsuru Ishizuka
R1,552 Discovery Miles 15 520 Ships in 10 - 15 working days

Welcome to the Proceedings of the 8th International Conference on Intelligent Virtual Agents, which was held on September 1-3, 2008 in Tokyo, Japan. - telligent virtual agents (IVAs) are autonomous, graphically embodied agents in a virtual environment that are able to interact intelligently with human users, otherIVAs, andtheirenvironment. TheIVAconferenceseriesisthemajorannual meeting of the intelligent virtual agents community, attracting interdisciplinary minded researchers and practitioners from embodied cognitive modeling, art- cial intelligence, computer graphics, animation, virtual worlds, games, natural language processing, and human-computer interaction. The origin of the IVA conferences dates from a successful workshop on - telligent Virtual Environments held in Brighton, UK, at the 13th European Conference on Arti?cial Intelligence (ECAI 2008). This workshop was followed by a second one held in Salford in Manchester, UK in 1999. Subsequent events took place in Madrid, Spain in 2001, Irsee, Germany 2003 and Kos, Greece in 2005. Starting in 2006, IVA moved from being a biennial to an annual event and became a full-?edged international conference, held in Marina del Rey, Calif- nia, USA in 2006, and Paris, France in 2007. From 2005, IVA also hosted the Gathering of Animated Lifelike Agents (GALA), an annual festival to showcase the latest animated lifelike agents created by university students and academic or industrial research groups. IVA 2008wasthe ?rsttime thatIVA wasorganizedinAsia andwearehappy to report that a large number of papers were submitted. IVA 2008 received 99 submissions from Europe, the Americas, and Asia

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Jeronimo - DIY Garden house play set…
R249 R232 Discovery Miles 2 320
Sony PlayStation 5 HD Camera (Glacier…
R1,299 R1,229 Discovery Miles 12 290
Generic HP 106A Compatible Toner…
R680 R200 Discovery Miles 2 000
Bostik Double-Sided Tape (18mm x 10m…
 (1)
R31 Discovery Miles 310
Be A Triangle - How I Went From Being…
Lilly Singh Hardcover R385 R301 Discovery Miles 3 010
Space Blankets (Adult)
 (1)
R16 Discovery Miles 160
Happy Panda Bamboo Toothbrush Set…
R61 R56 Discovery Miles 560
Blinde Mol Of Wyse Uil? - Hoe Om Met…
Susan Coetzer Paperback R270 R232 Discovery Miles 2 320
Wagworld Pet Blankie (Blue) - X Large…
R309 R246 Discovery Miles 2 460
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840

 

Partners