Life-like characters is one of the most exciting technologies
for human-computer interface applications today. They convincingly
take the roles of virtual presenters, synthetic actors and sales
personas, teammates and tutors. A common characteristic underlying
their life-likeness or believability as virtual conversational
partners is computational models that provide them with affective
functions such as synthetic emotions and personalities and
implement human interactive behavior. The wide dissemination of
life-like characters in multimedia systems, however, will greatly
depend on the availability of control languages and tools that
facilitate scripting of intelligent conversational behaviour. This
book presents the first comprehensive collection of the latest
developments in scripting and representation languages for
life-like characters, rounded off with an in-depth comparison and
synopsis of the major approaches. Introducing toolkits for
authoring animated characters further supports the ease of use of
this new interface technology.
Life-like characters being a vibrant research area, various
applications have been designed and implemented. This book offers
coverage of the most successful and promising applications, ranging
from product presentation and student training to knowledge
integration and interactive gaming. It also discusses the key
challenges in the area and provides design guidelines for employing
life-like characters.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!